Black Hort

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Black Hort
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 13550
Hull 3688
Shield 7582
Energy 479
Speed 288

Available from the beginning:
Energy regeneration speed increased by 25%.
Main weapon damage increased by 10%.

Equipment upon purchase
Assault Railgun 5
Active modules
Ship modifiers

Special module

Buying price 850

* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 3


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Black Hort was developed during the Third War for the Bartle Sector as a counter-measure against the imperial strike forces and for 10 years of fighting gained the reputation of a formidable fighting vehicle. After the war, it was modified by the newest power system, which increased the effectiveness of the fighter so much that the Imperials sought to tear off a piece of the skeleton of the deceased Black Hort as a trophy. Today, Jericho provides Black Hort to selected battlers only.

Available equipment

Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missile slot

Active Role Modules

Reserve energy circuits 7

Active Multipurpose Modules

Ship modifiers
Ship has no engine slots





Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 479 118 137 3688 7582 110 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 288 345 95 88 72 66

Interceptors Fighters Frigates Destroyers