Artillery beam disintegrator: Difference between revisions
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:If the module is activated far from the surface, landing waiting mode [[File:Landing waiting.png|50px|link=]] is activated: when the ship is near surface, it will land immediately. | :If the module is activated far from the surface, landing waiting mode [[File:Landing waiting.png|50px|link=]] is activated: when the ship is near surface, it will land immediately. | ||
:Landing increases hull resistance to all types of damage by '''45''' pts. | :Landing increases hull resistance to all types of damage by '''45''' pts. | ||
:After landing a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, deals additional thermal damage: '''1500''' pts. to frigates and ''' | :After landing a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, deals additional thermal damage: '''1500''' pts. to frigates and '''22500''' pts. to destroyers. | ||
:Damage depends on the level of the main weapon installed on the ship. | :Damage depends on the level of the main weapon installed on the ship. | ||
:Take-off makes you invulnerable for '''1 | :Take-off makes you invulnerable for '''1.5''' s. | ||
==Characteristics== | ==Characteristics== |
Revision as of 12:14, 29 October 2021
Type: Special module
For ship: Gungnir
Description
- The ship lands down on the surface, the distance to which should be no more than 350 m. The landing angle - no more than 45 degrees.
- If the module is activated far from the surface, landing waiting mode is activated: when the ship is near surface, it will land immediately.
- Landing increases hull resistance to all types of damage by 45 pts.
- After landing a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, deals additional thermal damage: 1500 pts. to frigates and 22500 pts. to destroyers.
- Damage depends on the level of the main weapon installed on the ship.
- Take-off makes you invulnerable for 1.5 s.
Characteristics
- Damage (thermal): 4500 dmg.
- Firing range (max.): 12000 m.
- Energy consumption: 150 en.
- Recharge: 10 s.