Gungnir

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Gungnir
Gungnir.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 24538
Hull 15034
Shield 6861
Energy 1112
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Rotation speed increased by 15%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
Weapon Overcharge.png EM Scattering Field.png IR Pulsar.png Tachyon Charge.png
Ship modifiers
Engine InertialStabilizer Icon.png
Capacitor ExtCapacitorBattary Icon.png Acceleration coils icon.png
Hull ResistHullThermal Icon.png ArmorPlates Icon.png HeavyArmor Icon.png
CPU TurboScanner Icon.png RangeMasterUnit Icon.png ScoutScanner Icon.png

Special module Should be chosen

Cost of manufacturing 8990000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Frigate
Role: Long Range
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 hulls and 3 cpu.

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The newest long-range frigate Gungnir just left Sparta shipyard. With excellent characteristics, it has become a great addition to the Imperial fleet.

As we know, Spartan scientists studied the ruins of the Warden outpost in the Felony system for a long time. It was the secret projects of the Order of Emperor that allowed them to complete the development in the shortest possible time. One of the features of Gungnir was the ability to land on various objects for the purpose of firing its disintegrator. This powerful weapon shoots at the target twice and leaves no chance of survival.

However, Sparta's generals decided that Gungnir was perfect for ground operations. Thus, separate detachments of frigates were sent to artillery units and used as heavy weapons to shell enemy fortifications.

Having carried out tests in real battles, Sparta sold blueprints to the UMC, and now mercenaries will be able to test the latest tech.

Unique ship equipment

Weapon

Le Claire cannon

Thermal double-barrelled close-range weapon. Fires unstable plasma clots that explode upon contact with the enemy.

Active module

Barrier blast

The next disintegrator charge slows down the enemy's speed for 6 s. and maneuverability for 10 s. You have 25 s. to make the shot. Incompatible with the modules “Weapon Overcharge” and “Tachyon Charge”.

CPU modifier

TY-7 optics system

Allows you to change the zoom level of the disintegrator. Increases view range. You can only mount one modifier per ship.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Lrfe desintegrator.png Sniper gun, which additionally deals thermal damage: 1500 pts. to frigates and 14850 pts. to destroyers. Damage depends on the level of the main weapon installed on the ship. 185 en. 3 s.
Artillery beam disintegrator.png The ship lands on the surface. Landing increases hull resistance to all types of damage. After landing, a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, additionally deals thermal damage to frigates and destroyers. Take-off makes you invulnerable for a short time. 150 en. 10 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Reloading rate of "Long Range modules" reduced by 20%.
4 lvl bonus.png
4 lvl bonus.png
8 lvl bonus.png Hull resistance to thermal damage increased by 30 pts.
8 lvl bonus.png
8 lvl bonus.png

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 Le Claire cannon.jpg

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Cluster rockets.jpg
Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Barrier blast.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine

CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
Ship has no shield slots

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png TY-7 optics system.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 12425 5670 120 2000 2
2 950 246 184 13543 6180 120 2000 2
3 950 246 184 14040 6407 120 2200 2
4 979 246 190 14040 6407 120 2200 2
5 1017 246 197 14413 6577 120 2400 2
6 1045 246 203 14662 6691 120 2400 2
7 1045 246 203 14910 6747 120 2600 2
8 1045 246 203 14910 6747 120 2800 2
9 1074 246 208 15034 6804 120 2800 2
10 1112 246 215 15034 6861 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 34,5 41,4
2 203 244 55 61 34,5 41,4
3 205 246 56 61 34,5 41,4
4 205 246 56 61 34,5 41,4
5 205 246 56 61 34,5 41,4
6 206 247 58 61 34,5 41,4
7 208 249 59 61 34,5 41,4
8 209 251 61 61 34,5 41,4
9 210 252 62 61 34,5 41,4
10 210 252 62 61 34,5 41,4


Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers