Emergency landing: Difference between revisions

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(Balance (1.8.1))
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:On '''23''' s. the ship lands down on the surface, the distance to which should be no more than '''500''' m. The landing angle should be no more than '''45''' degrees.  
:On '''23''' s. the ship lands down on the surface, the distance to which should be no more than '''500''' m. The landing angle should be no more than '''45''' degrees.  
:If the module is activated far from the surface, landing waiting mode [[File:Landing waiting.png|50px|link=]] is activated: when the ship is near surface, it will land immediately.
:If the module is activated far from the surface, landing waiting mode [[File:Landing waiting.png|50px|link=]] is activated: when the ship is near surface, it will land immediately.
:For the duration of the module, the shield is activated with the strength of '''30000''' pts., the damage, range and projectile speed of the main weapon is increased by '''30%'''. Additionally heals main shield by '''5000''' pts./sec.  
:For the duration of the module, the shield is activated with the strength of '''30000''' pts., the damage, range and projectile speed of the main weapon is increased by '''30%'''. Additionally heals main shield by '''2500''' pts./sec.  
:When the shield durability or active time expires, the ship takes off. Takeoff recovers '''5000''' hull pts. for '''4''' s. and gives invulnerability for '''1,5''' s.
:When the shield durability or active time expires, the ship takes off. Takeoff recovers '''2500''' hull pts. for '''4''' s. and gives invulnerability for '''1,5''' s.


==Characteristics==
==Characteristics==

Revision as of 14:12, 11 February 2021

Emergency landing
Emergency landing

Type: Special module

For ship: Pilgrim



Description

On 23 s. the ship lands down on the surface, the distance to which should be no more than 500 m. The landing angle should be no more than 45 degrees.
If the module is activated far from the surface, landing waiting mode is activated: when the ship is near surface, it will land immediately.
For the duration of the module, the shield is activated with the strength of 30000 pts., the damage, range and projectile speed of the main weapon is increased by 30%. Additionally heals main shield by 2500 pts./sec.
When the shield durability or active time expires, the ship takes off. Takeoff recovers 2500 hull pts. for 4 s. and gives invulnerability for 1,5 s.

Characteristics

  • Energy consumption: 150 en.
  • Recharge: 18 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions