Kinetic wave: Difference between revisions
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(Balance 1.8.1) |
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==Description== | ==Description== | ||
:Warp-jumps forward. Preparation takes '''1.5''' s. | :Warp-jumps forward. Preparation takes '''1.5''' s. | ||
:The mechanics of the warp jump are described [[Microwarp engine|here]]. | |||
:All enemies in '''1500''' m. range from the end point temporarily lose control. | :All enemies in '''1500''' m. range from the end point temporarily lose control. | ||
Revision as of 19:49, 13 April 2023
Type: Active module.
Group: Gunship modules.
For ranks: 7-9.
For ship type: Wolf-M and premium ships of the role
Description
- Warp-jumps forward. Preparation takes 1.5 s.
- The mechanics of the warp jump are described here.
- All enemies in 1500 m. range from the end point temporarily lose control.
Characteristics
Parameters | Kinetic wave 9 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Active time (debuff) | 0,7 s. | +0,3 s. | +0,3 s. | +0,2 s. |
Energy consumption | 200 en. | |||
Recharge | 58 s. | -1 s. | -1 s. | -1 s. |
Cost | Can be picked up from destroyed enemies in the zone Water Harvest | 94500 | 189000 | 441000 |