'Prometheus' defence: Difference between revisions

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(Balance 1.10.2)
(Balance 1.11.1)
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'''Group:''' Command modules.
'''Group:''' Command modules.


'''For ranks:''' 7-11.
'''For ranks:''' 8-12.


'''For ship type:''' [[Prometheus X]] and premium ships of the role {{Command}}
'''For ship type:''' [[Prometheus X]] and premium ships of the role {{Command}}
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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Prometheus' defence 11
!colspan="4" |'Prometheus' defence 12
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}

Revision as of 12:10, 27 January 2023

'Prometheus' defence
'Prometheus' defence

Type: Active module.

Group: Command modules.

For ranks: 8-12.

For ship type: Prometheus X and premium ships of the role

Description

The ship warp-jumps to an ally (no further than 4000 m.), simultaneously giving additional shields to the ally and itself respectively.

Characteristics

Parameters 'Prometheus' defence 12
Mk.1 Mk.2 Mk.3 Mk.4
Own and ally shield 8700 pts. +500 pts. +400 pts. +400 pts.
Active time 5 s. +1 s. +0.5 s. +0.5 s.
Energy consumption 300 en.
Recharge 50 s. -5 s. -3 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone 'Poseidon' Complex 94500 189000 441000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions