Beam Cannon: Difference between revisions

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==Description==
==Description==
:Versatile thermal weapon for medium ranges.
:Versatile thermal weapon for medium ranges. Beams have '''red''' colour.
 
:'''Dark energy beamer''': a powerful weapon that radiates pure darkness, capable of destroying any obstacle. This artifact is only available to those who have shown true skill and strength in the tournament. Beams have '''black-and-white''' colour.


==Weapon history==
==Weapon history==
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|}
|}


{| class="wikitable" width="80%" align="center"
{| class="wikitable" width="100%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="5" |Beam Cannon 12
!colspan="5" |Beam Cannon 12
!colspan="5" |Beam Cannon 17
!colspan="5" |Beam Cannon 17
!colspan="1" |Dark energy beamer 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|{{Mk.5}}
|-align="center"
|-align="center"
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| +17 dmg./s.
| +17 dmg./s.
| +14 dmg./s.
| +14 dmg./s.
| 638 dmg./s.
|-align="center"
|-align="center"
|Damage (thermal)
|Damage (thermal)
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| +17 dmg.
| +17 dmg.
| +14 dmg.
| +14 dmg.
| 638 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 60 rounds/min
|colspan="5"| 60 rounds/min
|colspan="5"| 60 rounds/min
|colspan="5"| 60 rounds/min
|colspan="1"| 60 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="1"| 5%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="5"| 100%
|colspan="5"| 100%
|colspan="5"| 100%
|colspan="5"| 100%
|colspan="1"| 100%
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="5"| 3350 m.
|colspan="5"| 3350 m.
|colspan="5"| 3500 m.
|colspan="5"| 3500 m.
|colspan="1"| 3500 m.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 10/2.5 s.
|colspan="5"| 10/2.5 s.
|colspan="5"| 10/2.5 s.
|colspan="5"| 10/2.5 s.
|colspan="1"| 10/2.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
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| 3150000{{CR}}
| 3150000{{CR}}
| [[Workshop#Thermal|Manufacturing]]
| [[Workshop#Thermal|Manufacturing]]
| Awarded for tournaments
|-
|-
|}
|}

Revision as of 12:48, 30 August 2024

Beam Cannon 5 Beam Cannon 8 Beam Cannon 12 Beam Cannon 17

Type: Medium range thermal weapon.

For ship type: Frigate

For ranks: 2-5, 6-8, 8-12, 11-17.

Munitions:

Description

Versatile thermal weapon for medium ranges. Beams have red colour.
Dark energy beamer: a powerful weapon that radiates pure darkness, capable of destroying any obstacle. This artifact is only available to those who have shown true skill and strength in the tournament. Beams have black-and-white colour.

Weapon history

Beam Cannon is a succinct name for a device, using a directional focused radiation beam, burning everything in its path. At the heart of its design is a gas laser of continuous action with optical excitation. Beam Cannon is one of the oldest weapon types, but it has not lost its effectiveness over time.
This oldest, along with Assault Railgun, type of weapon was developed a couple of thousand years ago. One of its major drawbacks is the large size and the requirement of additional space for a powerful energy source. It's impossible to put Beam Cannons on ships smaller than a frigate. But the possibility of precise hull burning and dealing direct damage to the inner structure of an enemy ship allows frigates to quickly suppress the enemy combat forces.
Despite its age, Beam Cannon is still a serious argument in the arsenal of Imperial military forces. For those who like to combine precision and accuracy with dashing strokes across enemy groups, Beam Cannon is the best choice.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Beam Cannon 5 Beam Cannon 8
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 473 dmg./s. +21 dmg./s. +20 dmg./s. +17 dmg./s. +14 dmg./s. 514 dmg./s. +21 dmg./s. +21 dmg./s. +16 dmg./s. +15 dmg./s.
Damage (thermal) 473 dmg. +21 dmg. +20 dmg. +17 dmg. +14 dmg. 514 dmg. +21 dmg. +21 dmg. +16 dmg. +15 dmg.
Rate of fire 60 rounds/min 60 rounds/min
Critical chance 5% 5%
Critical damage bonus 100% 100%
Firing range (max.) 3150 m. 3350 m.
Overheating/cooling 10/2.5 s. 10/2.5 s.
Cost 15000 22500 45000 105000 Manufacturing 37500 56300 112500 262500 Manufacturing
Parameters Beam Cannon 12 Beam Cannon 17 Dark energy beamer 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 545 dmg./s. +21 dmg./s. +21 dmg./s. +16 dmg./s. +15 dmg./s. 566 dmg./s. +21 dmg./s. +20 dmg./s. +17 dmg./s. +14 dmg./s. 638 dmg./s.
Damage (thermal) 545 dmg. +21 dmg. +21 dmg. +16 dmg. +15 dmg. 566 dmg. +21 dmg. +20 dmg. +17 dmg. +14 dmg. 638 dmg.
Rate of fire 60 rounds/min 60 rounds/min 60 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 100% 100% 100%
Firing range (max.) 3350 m. 3500 m. 3500 m.
Overheating/cooling 10/2.5 s. 10/2.5 s. 10/2.5 s.
Cost 150000 225000 450000 1050000 Manufacturing 450000 675000 1350000 3150000 Manufacturing Awarded for tournaments

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions