Target highlight mode: Difference between revisions
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(Balance 1.12.1) |
(Balance 1.12.7a) |
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==Description== | ==Description== | ||
:Enemies hit by '''50''' m. radius beam receive damage growing over time. | :Enemies hit by '''50''' m. radius beam receive damage growing over time and lose the resistance to thermal damage growing from '''2''' pts. to '''20''' pts. | ||
==Characteristics== | ==Characteristics== |
Latest revision as of 21:45, 2 July 2024
Type: Active module.
Group: Long Range modules.
For ranks: 5-9.
For ship type: Acid Hydra and premium ships of the role
Description
- Enemies hit by 50 m. radius beam receive damage growing over time and lose the resistance to thermal damage growing from 2 pts. to 20 pts.
Characteristics
Parameters | Target highlight mode 9 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (thermal) | 143 dmg./s. | +8 dmg./s. | +8 dmg./s. | +6 dmg./s. |
Maximum DPS (thermal) | 1430 dmg./s. | +80 dmg./s. | +80 dmg./s. | +60 dmg./s. |
Active range | 6500 m. | |||
Active time | 5 s. | |||
Energy consumption | 300 en. | |||
Recharge | 40.2 s. | -3.7 s. | -3.7 s. | -3.6 s. |
Cost | Can be picked up from destroyed enemies in the zone Dreadnought Debris | 33800 | 67500 | 157500 |