Crus A: Difference between revisions
(Created page with "{{Ship <!-- Main block --> |ShipName = Crus A |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power...") |
No edit summary |
||
Line 90: | Line 90: | ||
|crit_chance_add = 5% | |crit_chance_add = 5% | ||
|crit_chance_add_synLvl = 2 | |crit_chance_add_synLvl = 2 | ||
|module_logistic_energy_cost_mul = | |module_logistic_energy_cost_mul = 20% | ||
|module_logistic_energy_cost_mul_synLvl = 4 | |module_logistic_energy_cost_mul_synLvl = 4 | ||
|shield_resist_add = 10 dmg | |shield_resist_add = 10 dmg | ||
|shield_resist_add_synLvl = 8 | |shield_resist_add_synLvl = 8 | ||
}} | }} |
Revision as of 03:22, 25 September 2016
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 18301 |
Hull | 5494 |
Shield | 12499 |
Energy | 904 |
Speed | 186 |
Available from the beginning:
Critical chance increased by 5%.
Energy consumption of "Long Range modules" reduced by 20%.
Shield resistance to all types of damage increased by 10 dmg.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module | File:Guidedmissile.png |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|