Beam Cannon: Difference between revisions
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__NOTOC__ | |||
[[File:Beam Cannon 5.jpg|Beam Cannon 5|80px]] | |||
[[File:Beam Cannon 9.jpg|Beam Cannon 8|80px]] | |||
[[File:Beam Cannon 12.jpg|Beam Cannon 12|80px]] | |||
[[File:Laser_Basic_Icon.png|Beam Cannon 17|80px]] | |||
'''Type:''' Medium range thermal weapon. | |||
'''For ship type:''' [[Frigate]] {{AVALIABLE ROLES LARGE}} | |||
'''For ranks:''' 2-5, 6-8, 8-12, 11-17. | |||
'''Munitions:''' | |||
{{AVALIABLE MODIFIERS LASERS}} | |||
==Description== | |||
:Versatile thermal weapon for medium ranges. | |||
==Weapon history== | |||
:Beam Cannon is a succinct name for a device, using a directional focused radiation beam, burning everything in its path. At the heart of its design is a gas laser of continuous action with optical excitation. Beam Cannon is one of the oldest weapon types, but it has not lost its effectiveness over time. | |||
:This oldest, along with [[Assault Railgun]], type of weapon was developed a couple of thousand years ago. One of its major drawbacks is the large size and the requirement of additional space for a powerful energy source. It's impossible to put Beam Cannons on ships smaller than a frigate. But the possibility of precise hull burning and dealing direct damage to the inner structure of an enemy ship allows frigates to quickly suppress the enemy combat forces. | |||
:Despite its age, Beam Cannon is still a serious argument in the arsenal of Imperial military forces. For those who like to combine precision and accuracy with dashing strokes across enemy groups, Beam Cannon is the best choice. | |||
==Characteristics== | |||
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon. | |||
:Damage per second and per shot increase depending on the number of weapons mounted on the ship. | |||
:Some damage parameters are rounded to integer values. | |||
{| class="wikitable" width="80%" align="center" | |||
!rowspan="2" width="20%"|Parameters | |||
!colspan="5" |Beam Cannon 5 | |||
!colspan="5" |Beam Cannon 8 | |||
|-align="center" | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|-align="center" | |||
|DPS (thermal) | |||
| 473 dmg./s. | |||
| +20,5 dmg./s. | |||
| +21 dmg./s. | |||
| +16,5 dmg./s. | |||
| +14,5 dmg./s. | |||
| 514 dmg./s. | |||
| +21 dmg./s. | |||
| +20,5 dmg./s. | |||
| +16,5 dmg./s. | |||
| +14,5 dmg./s. | |||
|-align="center" | |||
|Damage (thermal) | |||
| 473 dmg. | |||
| +20,5 dmg. | |||
| +21 dmg. | |||
| +16,5 dmg. | |||
| +14,5 dmg. | |||
| 514 dmg. | |||
| +21 dmg. | |||
| +20,5 dmg. | |||
| +16,5 dmg. | |||
| +14,5 dmg. | |||
|-align="center" | |||
|Rate of fire | |||
|colspan="5"| 60 rounds/min | |||
|colspan="5"| 60 rounds/min | |||
|-align="center" | |||
|Critical chance | |||
|colspan="5"| 5% | |||
|colspan="5"| 5% | |||
|-align="center" | |||
|Critical damage bonus | |||
|colspan="5"| 100% | |||
|colspan="5"| 100% | |||
|-align="center" | |||
|Firing range (max.) | |||
|colspan="5"| 3350 m. | |||
|colspan="5"| 3450 m. | |||
|-align="center" | |||
|Overheating/cooling | |||
|colspan="5"| 10/2,5 s. | |||
|colspan="5"| 10/2,5 s. | |||
|-align="center" | |||
|Cost | |||
|15000{{CR}} | |||
|22500{{CR}} | |||
|45000{{CR}} | |||
|105000{{CR}} | |||
|[[Workshop#Thermal|Manufacturing]] | |||
|37500{{CR}} | |||
|56300{{CR}} | |||
|112500{{CR}} | |||
|262500{{CR}} | |||
|[[Workshop#Thermal|Manufacturing]] | |||
|- | |||
|} | |||
{| class="wikitable" width="80%" align="center" | |||
!rowspan="2" width="20%"|Parameters | |||
!colspan="5" |Beam Cannon 12 | |||
!colspan="5" |Beam Cannon 17 | |||
|-align="center" | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|-align="center" | |||
|DPS (thermal) | |||
| 545 dmg./s. | |||
| +21 dmg./s. | |||
| +20,5 dmg./s. | |||
| +16,5 dmg./s. | |||
| +14,5 dmg./s. | |||
| 566 dmg./s. | |||
| +20,5 dmg./s. | |||
| +21 dmg./s. | |||
| +16,5 dmg./s. | |||
| +14,5 dmg./s. | |||
|-align="center" | |||
|Damage (thermal) | |||
| 545 dmg. | |||
| +21 dmg. | |||
| +20,5 dmg. | |||
| +16,5 dmg. | |||
| +14,5 dmg. | |||
| 566 dmg. | |||
| +20,5 dmg. | |||
| +21 dmg. | |||
| +16,5 dmg. | |||
| +14,5 dmg. | |||
|-align="center" | |||
|Rate of fire | |||
|colspan="5"| 60 rounds/min | |||
|colspan="5"| 60 rounds/min | |||
|-align="center" | |||
|Critical chance | |||
|colspan="5"| 5% | |||
|colspan="5"| 5% | |||
|-align="center" | |||
|Critical damage bonus | |||
|colspan="5"| 100% | |||
|colspan="5"| 100% | |||
|-align="center" | |||
|Firing range (max.) | |||
|colspan="5"| 3450 m. | |||
|colspan="5"| 3700 m. | |||
|-align="center" | |||
|Overheating/cooling | |||
|colspan="5"| 10/2,5 s. | |||
|colspan="5"| 10/2,5 s. | |||
|-align="center" | |||
|Cost | |||
|150000{{CR}} | |||
|225000{{CR}} | |||
|450000{{CR}} | |||
|1050000{{CR}} | |||
|[[Workshop#Thermal|Manufacturing]] | |||
|450000{{CR}} | |||
|675000{{CR}} | |||
|1350000{{CR}} | |||
|3150000{{CR}} | |||
|[[Workshop#Thermal|Manufacturing]] | |||
|- | |||
|} | |||
{| border="0" align="center" width="100%" | |||
|height="5"| | |||
|} | |||
==Gallery== | |||
[[File:Beam Cannon (art).jpg|800px]] | |||
{{Eqbar}} | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 19:22, 7 June 2019
Type: Medium range thermal weapon.
For ship type: Frigate
For ranks: 2-5, 6-8, 8-12, 11-17.
Munitions:
Description
- Versatile thermal weapon for medium ranges.
Weapon history
- Beam Cannon is a succinct name for a device, using a directional focused radiation beam, burning everything in its path. At the heart of its design is a gas laser of continuous action with optical excitation. Beam Cannon is one of the oldest weapon types, but it has not lost its effectiveness over time.
- This oldest, along with Assault Railgun, type of weapon was developed a couple of thousand years ago. One of its major drawbacks is the large size and the requirement of additional space for a powerful energy source. It's impossible to put Beam Cannons on ships smaller than a frigate. But the possibility of precise hull burning and dealing direct damage to the inner structure of an enemy ship allows frigates to quickly suppress the enemy combat forces.
- Despite its age, Beam Cannon is still a serious argument in the arsenal of Imperial military forces. For those who like to combine precision and accuracy with dashing strokes across enemy groups, Beam Cannon is the best choice.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Beam Cannon 5 | Beam Cannon 8 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (thermal) | 473 dmg./s. | +20,5 dmg./s. | +21 dmg./s. | +16,5 dmg./s. | +14,5 dmg./s. | 514 dmg./s. | +21 dmg./s. | +20,5 dmg./s. | +16,5 dmg./s. | +14,5 dmg./s. |
Damage (thermal) | 473 dmg. | +20,5 dmg. | +21 dmg. | +16,5 dmg. | +14,5 dmg. | 514 dmg. | +21 dmg. | +20,5 dmg. | +16,5 dmg. | +14,5 dmg. |
Rate of fire | 60 rounds/min | 60 rounds/min | ||||||||
Critical chance | 5% | 5% | ||||||||
Critical damage bonus | 100% | 100% | ||||||||
Firing range (max.) | 3350 m. | 3450 m. | ||||||||
Overheating/cooling | 10/2,5 s. | 10/2,5 s. | ||||||||
Cost | 15000 | 22500 | 45000 | 105000 | Manufacturing | 37500 | 56300 | 112500 | 262500 | Manufacturing |
Parameters | Beam Cannon 12 | Beam Cannon 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (thermal) | 545 dmg./s. | +21 dmg./s. | +20,5 dmg./s. | +16,5 dmg./s. | +14,5 dmg./s. | 566 dmg./s. | +20,5 dmg./s. | +21 dmg./s. | +16,5 dmg./s. | +14,5 dmg./s. |
Damage (thermal) | 545 dmg. | +21 dmg. | +20,5 dmg. | +16,5 dmg. | +14,5 dmg. | 566 dmg. | +20,5 dmg. | +21 dmg. | +16,5 dmg. | +14,5 dmg. |
Rate of fire | 60 rounds/min | 60 rounds/min | ||||||||
Critical chance | 5% | 5% | ||||||||
Critical damage bonus | 100% | 100% | ||||||||
Firing range (max.) | 3450 m. | 3700 m. | ||||||||
Overheating/cooling | 10/2,5 s. | 10/2,5 s. | ||||||||
Cost | 150000 | 225000 | 450000 | 1050000 | Manufacturing | 450000 | 675000 | 1350000 | 3150000 | Manufacturing |
Gallery