Razor: Difference between revisions
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<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Razor | |ShipName = Razor | ||
|ShipLOR = | |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | ||
The unique project of a fighter combining an unconventional propulsion system and a neural matrix on synapse conductors. Increased range of tackler modules allows you to engage in an effective fight at a distance not available to other tacklers of similar rank. Additional reserve of durability and agility also makes the ship a serious threat to enemy interceptors. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
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|raceNameLink = JERICHO | |raceNameLink = JERICHO | ||
|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility_text = ODG | |specialAbility_text = ODG 'Chameleon' | ||
|specialAbility_link = ODG | |specialAbility_link = ODG 'Chameleon' | ||
|specialAbility_icon = | |specialAbility_icon = Tackler chamelion.png | ||
|price = | |price = | ||
|currency = | |currency = DLC | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R2MT2S.gif | |shipImage_Animation = R2MT2S.gif | ||
Line 32: | Line 34: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Assault Railgun 8.jpg|link=Assault Railgun|Assault Railgun 8|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ACTIVE_04 = [[File:Target_Painter.png |link=Target Painter|70px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | ||
|stock_SHIELD_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png |link=Catalyst Injector|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | ||
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | |||
|stock_SHIELD_MOD_03 = [[File:ShieldExtender Icon.png |link=Auxiliary Shield Projector|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | |||
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | |||
|stock_CPU_MOD_02 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = | |module_active_count = 4 | ||
|module_engine_count = | |module_engine_count = 2 | ||
|module_hull_count = | |module_hull_count = 1 | ||
|module_shield_count = | |module_shield_count = 3 | ||
|module_capacitor_count = 0 | |module_capacitor_count = 0 | ||
|module_cpu_count = | |module_cpu_count = 2 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 25 | |hull_resist_thermal = 25 | ||
|hull_resist_kinetic = <nowiki>-</nowiki>5 | |hull_resist_kinetic = <nowiki>-</nowiki>5 | ||
|hull_resist_emp = 55 | |hull_resist_emp = 55 | ||
|shield_resist_thermal = | |shield_resist_thermal = 25 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 55 | ||
|shield_resist_emp = <nowiki>-</nowiki> | |shield_resist_emp = <nowiki>-</nowiki>5 | ||
|hull_resist_thermal_calc = 25 | |hull_resist_thermal_calc = 25 | ||
|hull_resist_kinetic_calc = -5 | |hull_resist_kinetic_calc = -5 | ||
|hull_resist_emp_calc = 55 | |hull_resist_emp_calc = 55 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 25 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 55 | ||
|shield_resist_emp_calc = - | |shield_resist_emp_calc = -5 | ||
<!-- Synergy = 8 --> | <!-- Synergy = 8 --> | ||
|synLevel_syn8 = 8 | |synLevel_syn8 = 8 | ||
|max_speed_syn8 = | |max_speed_syn8 = 292 | ||
|max_speed_boost_syn8 = | |max_speed_boost_syn8 = 350 | ||
|acceleration_syn8 = 100 | |acceleration_syn8 = 100 | ||
|acceleration_boost_syn8 = 200 | |acceleration_boost_syn8 = 200 | ||
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|strafe_speed_x_syn8 = 88 | |strafe_speed_x_syn8 = 88 | ||
|strafe_speed_y_syn8 = 88 | |strafe_speed_y_syn8 = 88 | ||
|rot_speed_x_syn8 = | |rot_speed_x_syn8 = 97 | ||
|rot_speed_y_syn8 = | |rot_speed_y_syn8 = 97 | ||
|rot_speed_z_syn8 = | |rot_speed_z_syn8 = 89 | ||
|energy_max_syn8 = 534 | |energy_max_syn8 = 534 | ||
|energy_regen_syn8 = | |energy_regen_syn8 = 138 | ||
|hull_max_syn8 = | |hull_max_syn8 = 4008 | ||
|shield_max_syn8 = | |shield_max_syn8 = 8175 | ||
|shield_regen_syn8 = 107 | |shield_regen_syn8 = 107 | ||
|vision_radius_syn8 = 3500 | |vision_radius_syn8 = 3500 | ||
|lock_time_syn8 = 1 | |lock_time_syn8 = 1 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|rot_speed_mul = | |damage_mul = '''7%''' | ||
|damage_mul_synLvl = 0 | |||
|energy_regen_mul = '''30%''' | |||
|energy_regen_mul_synLvl = 0 | |||
|rot_speed_mul = '''35%''' | |||
|rot_speed_mul_synLvl = 0 | |rot_speed_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|boost_energy_cost_per_second_mul = 20% | |boost_energy_cost_per_second_mul = '''20%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 2 | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|spell_propulsion_jam_range_mul = 50% | |spell_propulsion_jam_range_mul = '''50%''' | ||
|spell_propulsion_jam_range_mul_synLvl = 4 | |spell_propulsion_jam_range_mul_synLvl = 4 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Fighter ships]] | [[Category:Fighter ships]] | ||
[[Category:Tackler ships]] | [[Category:Tackler ships]] |
Revision as of 09:11, 27 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 14648 |
Hull | 4008 |
Shield | 8175 |
Energy | 534 |
Speed | 292 |
Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Rotation speed increased by 35%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 50%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
The unique project of a fighter combining an unconventional propulsion system and a neural matrix on synapse conductors. Increased range of tackler modules allows you to engage in an effective fight at a distance not available to other tacklers of similar rank. Additional reserve of durability and agility also makes the ship a serious threat to enemy interceptors.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|