Missions: Difference between revisions
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Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies. | Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies. | ||
==Respawning upon | ==Respawning upon Destruction== | ||
Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the "Reconstruction" of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNING: No live players. The mission will end.". After the timer runs out, the mission will result in a failure. | Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the "Reconstruction" of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNING: No live players. The mission will end.". After the timer runs out, the mission will result in a failure. | ||
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|[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]] | |[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]] | ||
[[Fire | [[Fire Support]] | ||
|<br>We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution. | |<br>We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution. | ||
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|[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]] | |[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]] | ||
[[Blackwood Shipyard]] | [['Blackwood' Shipyard]] | ||
|<br>At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI. | |<br>At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI. | ||
|<br>1 - 15 | |<br>1 - 15 |
Revision as of 09:47, 28 July 2018
Intro
As the name suggests, PvE is an acronym for 'Player versus Environment'. This class of gameplay involves human players (also known as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo escorting and (to boost rewards) bonus sub-missions including destroying a specified target or retrieving multiple objects in an environment.
Joining a Random PvE Mission
Joining a random PvE mission is simple, as you only have to click the 'Missions' button in the 'To Battle' menu. Please note that there is a high probability that the "random" mission will be Operation 'Monolith' as it a mission that gives out higher rewards when compared with other Missions, at the cost of comparatively increased difficulty.
Selecting desired scenario
If a player wishes to select a particular scenario instead, s/he needs to click Map button, then hover the mouse over the Missions button and click 'Pick Scenario'. [WARNING: The pictures in this article is out of date and will be updated prior to Update 1.5.6 "Journey".
Under 'Pick Scenario', the player is displayed a complete list of missions accessible to him/her. Please note that the types of accessible missions are limited by the highest ship rank that the player owns.
Characteristic features
Team Size
By default, a team of 4 pilots are selected, using ship ranks as the Matchmaking factor. The number of pilots required to start a Mission may differ in certain cases, such as during high matchmaking times, the Matchmaker will select 3 or even only 2 pilots are required to start a Mission, the absent pilots compensated by allied AI-controlled ships (no change in difficulty).
Stages
Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies.
Respawning upon Destruction
Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the "Reconstruction" of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNING: No live players. The mission will end.". After the timer runs out, the mission will result in a failure.
Mission List
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