Machete S: Difference between revisions

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|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.


In the initial period of the Third War for the Bartle Sector, the army of Jericho was unable to tightly cover all directions of enemy strikes. To protect the territory under control, on the basis of the army "[[Machete AE]]" Technologists developed the fighter "Machete S" for their units. Despite the fact that their release was much smaller than that of the prototype, the re-armed squad of Technologists was able to fight back the superior forces of the enemy.
In the early period of the Third War for the Bartle Sector, [[Jericho]]'s army was unable to densely cover all directions of enemy attacks. To protect the controlled territory, in 4233 Technologists developed their own modification of the fleet's “[[Machete AE]]”.
 
Improved guidance systems allowed precision fire at all distances, complementing the specially designed weapons for the Machete S. Also, a new Caduceus-type reactor made it possible to significantly increase the range of active modules of the fighter.
 
Machete S did a great job at first on the defensive, destroying several imperial squadrons sent to capture Technological bases, and then in offensive operations on the Anguilla and Redia sectors.
 
Currently, the ship is often used by mercenaries for training. Also, individual squads of these fighters are in service with the Junior Families of Jericho.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter

Revision as of 14:32, 30 March 2020

Machete S
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 14742
Hull 4086
Shield 8175
Energy 534
Speed 292

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 700000
Selling price 175000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 6

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

In the early period of the Third War for the Bartle Sector, Jericho's army was unable to densely cover all directions of enemy attacks. To protect the controlled territory, in 4233 Technologists developed their own modification of the fleet's “Machete AE”.

Improved guidance systems allowed precision fire at all distances, complementing the specially designed weapons for the Machete S. Also, a new Caduceus-type reactor made it possible to significantly increase the range of active modules of the fighter.

Machete S did a great job at first on the defensive, destroying several imperial squadrons sent to capture Technological bases, and then in offensive operations on the Anguilla and Redia sectors.

Currently, the ship is often used by mercenaries for training. Also, individual squads of these fighters are in service with the Junior Families of Jericho.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 485 132 99 3405 6870 107 2500 2
2 485 132 123 3712 7489 107 2500 2
3 485 132 123 3848 7764 107 2750 2
4 500 132 126 3848 7764 107 2750 2
5 519 132 130 3950 7970 107 3000 2
6 534 132 133 4018 8107 107 3000 2
7 534 132 133 4086 8175 107 3250 2
8 534 132 133 4086 8175 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers