Torch Launcher Mk II: Difference between revisions

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|Projectile speed  
|Projectile speed  
|colspan="4"| 1140 m./s.
|colspan="4"| 1140 m/s
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|Firing range (max.)
|Firing range (max.)
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|Overheating/cooling
|Overheating/cooling
|colspan="4"| 5,5/1,5 s.
|colspan="4"| 5.5/1.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Captured Dreadnought (Open Space)|Captured Dreadnought]]
| Can be picked up from destroyed enemies in the zone [[Captured Dreadnought (Open Space)|Captured Dreadnought]]
|20300{{CR}}
| 20300{{CR}}
|40500{{CR}}
| 40500{{CR}}
|94500{{CR}}
| 94500{{CR}}
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Revision as of 12:57, 18 August 2023

'Torch' Launcher Mk II
'Torch' Launcher Mk II

Type: Frigate weapon.

For ship: Palom Mk II

For ranks: 1-5.

Munitions:

Description

Launches a special radioactive charge, dealing damage in 350 m. radius.
Upon hitting the target the charge explodes.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Torch' Launcher Mk II 5
Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 204 dmg./s. +9 dmg./s. +9 dmg./s. +7 dmg./s.
Damage (EM) 204 dmg. +9 dmg. +9 dmg. +7 dmg.
Radiation DPS (EM) 3175 dmg./s. +125 dmg./s. +150 dmg./s. +100 dmg./s.
Rate of fire 60 rounds/min
Critical chance 5%
Critical damage bonus 50%
Projectile speed 1140 m/s
Firing range (max.) 2800 m.
Overheating/cooling 5.5/1.5 s.
Cost Can be picked up from destroyed enemies in the zone Captured Dreadnought 20300 40500 94500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions