Missiles: Difference between revisions

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Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.
Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where [[weapons]] can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.


Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process.
Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.


Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
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*Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
*Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
*Other devices. May have a unique work mechanics.
*Other devices. May have a unique work mechanics.
The colour of the bar at the bottom of the rocket weapon icon shows how to obtain it: ''white'' means that it is bought for [[credits]] {{CR}} or it can be produced; ''yellow'' means that you can get it in [[open world]] from containers that appear around various buildings.
The colour of the bar at the bottom of the missile weapon icon shows how to get it: ''white'' means that it is bought for [[credits]] {{CR}} or it can be produced; ''yellow'' means that you can get it in [[Open Space]] from containers that appear around various constructions.


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=Types of missiles and similar devices=
==Types of missiles and similar devices==
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<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Unguided missiles'''</div>
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Unguided missiles'''</div>
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[[File:РИВ Инквизитор(иконка).png|link=MEM Inquisitor|50px]]
[[File:РИВ Инквизитор(иконка).png|link=MEM Inquisitor|50px]]
[[File:Fireworks.jpg|link=Fireworks|50px]]
[[File:Fireworks.jpg|link=Fireworks|50px]]
[[File:Fireworks.jpg|link='Spark' Cassette|50px]]
[[File:Fireworks.jpg|link='Spark' cluster|50px]]


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==Info==
Here you can see brief information about some types of rockets.
===Interceptor Missiles===
Interceptors support small missiles, some guided and some unguided, and small mines.
{| class=wikitable
!Name
!Description
!Ranks
!Role
|-
|Small Missile
|Short range guided thermal missile
|2+
|Any
|-
|Piercing Missile
|Unguided kinetic rocket
|4+
|Any
|-
|Plasma Missile
|Unguided EM rocket
|4+
|Any
|-
|Proximity Mine
|Static thermal mine that detonates when an enemy comes near
|4+
|[[Recon]]
|-
|Slowing missiles
|Unguided rocket that slows the target down for several seconds and deals EM damage
|7+
|[[Recon]]
|-
|Energy neutralizing missiles
|Missile that detonates for EM damage, and leaves a 1000 m. radius energy draining field.
|7+
|[[ECM]]
|-
|Tactical Nuke
|Nuclear warhead that is dropped, then charges for several seconds before detonating for massive thermal damage
|8+
|[[Covert Ops]]
|}
===Fighter Missiles===
Fighters support medium-sized racks of missiles.
{| class=wikitable
!Name
!Description
!Ranks
!Role
|-
|Standard Missile
|Medium range guided thermal missile.
|1+
|Any
|-
|Piercing Missile
|Medium range guided kinetic missile.
|7+
|Any
|-
|EM Missile
|Medium range guided EM missile.
|4+
|Any
|-
|Slowing Missile
|Guided missile that does EM damage and leaves a 1000 m. slowing field
|4+
|[[Tackler]]
|-
|Ion-beam warhead missile
|Guided missile that does EM damage and disables the target's weapons and modules for a few seconds
|7+
|[[Command]]
|-
|Firestorm
|Fires 5 unguided missiles in a burst
|4+
|[[Gunship]]
|}
===Frigate Missiles===
Frigates support large missiles and various other devices.
{| class=wikitable
!Name
!Description
!Ranks
!Role
|-
|Cruise Missile
|Long range guided thermal missile.
|2+
|Any
|-
|Torpedo
|Unguided high damage EM rocket.
|4+
|Any
|-
|Octopus
|Fire 5 guided kinetic missiles in a burst.
|7+
|Any
|-
|Minelayer
|Lays a large minefield that detonates up to 4 times for high thermal damage.
|4+
|Any
|-
|Attack Drone
|Launches an automated attack drone that seeks out and attacks your current target.
|4+/13+
|[[Engineering]]/Any (universal)
|-
|Anomaly Generator
|Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage.
|7+
|[[Guard]]
|}


[[Category:Missiles]]
[[Category:Missiles]]

Revision as of 14:33, 22 June 2019

Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where weapons can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.

Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.

Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.

Besides the missiles on ship can be installed:

  • Bombs. Do not have an engine, explode on a timer.
  • Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
  • Other devices. May have a unique work mechanics.

The colour of the bar at the bottom of the missile weapon icon shows how to get it: white means that it is bought for credits or it can be produced; yellow means that you can get it in Open Space from containers that appear around various constructions.

Types of missiles and similar devices

Unguided missiles


Guided missiles


Bombs


Mines


Other