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| |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. | | |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. |
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| New Jericho command fighter Dart can be equipped with a unique kinetic weapon ‘'''[[Quantum Railgun]]'''’, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module ‘'''[[Frontal shield]]'''’, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module ''''[[Harmonic drive]]'''' increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, you will be helped by a unique modifier '''[[Reserve generator]]'''. And ship assembly options allow you to adapt the vessel for skirmish, missions or open space conditions. | | New Jericho command fighter Dart can be equipped with a unique kinetic weapon ‘'''[[Quantum Railgun]]'''’, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module ‘'''[[Frontal shield]]'''’, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module ''''[[Harmonic Drive]]'''' increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, you will be helped by a unique modifier ''''[[Reserve generator]]''''. And ship assembly options allow you to adapt the vessel for skirmish, missions or open space conditions. |
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| |shipClass_text = Fighter | | |shipClass_text = Fighter |
Revision as of 16:24, 3 July 2019
Dart
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
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17542
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Hull
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4652
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Shield
|
9021
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Energy
|
644
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Speed
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293
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Available from the beginning:
Available at experience level 2:
Shield resistance to EM damage increased by 27 pts.
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
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Active modules
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not preinstalled
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Special module
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Cost of manufacturing
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6200000
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Cost of refitting
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1000000
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* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 11
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
New Jericho command fighter Dart can be equipped with a unique kinetic weapon ‘Quantum Railgun’, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module ‘Frontal shield’, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module 'Harmonic Drive' increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, you will be helped by a unique modifier 'Reserve generator'. And ship assembly options allow you to adapt the vessel for skirmish, missions or open space conditions.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears.
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0 en.
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30 s.
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Shields the front of the ship for 10 s. The shield absorbs all damage, but spends energy: 1 point for every 30 pts. damage. If energy is depleted, the shield disappears. Does not absorb damage from piercing projectiles.
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0 en.
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25 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Critical chance increased by 10%.
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Main weapon damage increased by 10%.
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Critical damage increased by 20%.
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Effects of "Command modules" increased by 20%.
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Effective range of "Command modules" increased by 50%.
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Energy consumption of "Command modules" reduced by 20%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
|
25
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55
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-5
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
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1
|
550
|
151
|
107
|
3845
|
7455
|
116
|
2500
|
2
|
2
|
550
|
151
|
133
|
4191
|
8126
|
116
|
2500
|
2
|
3
|
550
|
151
|
133
|
4345
|
8424
|
116
|
2750
|
2
|
4
|
567
|
151
|
136
|
4345
|
8424
|
116
|
2750
|
2
|
5
|
589
|
151
|
141
|
4460
|
8648
|
116
|
3000
|
2
|
6
|
605
|
151
|
144
|
4537
|
8797
|
116
|
3000
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2
|
7
|
605
|
151
|
144
|
4614
|
8871
|
116
|
3250
|
2
|
8
|
605
|
151
|
144
|
4614
|
8871
|
116
|
3500
|
2
|
9
|
622
|
151
|
147
|
4652
|
8946
|
116
|
3500
|
2
|
10
|
644
|
151
|
151
|
4652
|
9021
|
116
|
3750
|
2
|
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds