Target highlight mode: Difference between revisions
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(Created page with "__NOTOC__ Target highlight mode|100px|left '''Type:''' Active module. '''Group:''' Long Range modules. '''For ranks:''' 5-9...") |
(Balance (1.6.3c)) |
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|Recharge | |Recharge | ||
| | | 40,2 s. | ||
| - | | -3,7 s. | ||
| - | | -3,7 s. | ||
| - | | -3,6 s. | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost |
Revision as of 14:18, 5 September 2019
Type: Active module.
Group: Long Range modules.
For ranks: 5-9.
For ship type: Acid Hydra and premium ships of the role
Description
- Enemies hit by the beam receive damage growing over time.
Characteristics
Parameters | Target highlight mode 9 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (thermal) | 107 dmg./s. | +6 dmg./s. | +6 dmg./s. | +5 dmg./s. |
Maximum DPS (thermal) | 1070 dmg./s. | +60 dmg./s. | +60 dmg./s. | +50 dmg./s. |
Active range | 6500 m. | |||
Active time | 5 s. | |||
Energy consumption | 300 en. | |||
Recharge | 40,2 s. | -3,7 s. | -3,7 s. | -3,6 s. |
Cost | Can be picked up from destroyed enemies in the zone Dreadnought Debris | 33800 | 67500 | 157500 |