Target highlight mode: Difference between revisions

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(Created page with "__NOTOC__ Target highlight mode|100px|left '''Type:''' Active module. '''Group:''' Long Range modules. '''For ranks:''' 5-9...")
 
(Balance (1.6.3c))
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|-align="center"
|Recharge
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| 55 s.
| 40,2 s.
| -5 s.
| -3,7 s.
| -5 s.
| -3,7 s.
| -5 s.
| -3,6 s.
|-align="center"
|-align="center"
|Cost
|Cost

Revision as of 14:18, 5 September 2019

Target highlight mode
Target highlight mode

Type: Active module.

Group: Long Range modules.

For ranks: 5-9.

For ship type: Acid Hydra and premium ships of the role


Description

Enemies hit by the beam receive damage growing over time.


Characteristics

Parameters Target highlight mode 9
Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 107 dmg./s. +6 dmg./s. +6 dmg./s. +5 dmg./s.
Maximum DPS (thermal) 1070 dmg./s. +60 dmg./s. +60 dmg./s. +50 dmg./s.
Active range 6500 m.
Active time 5 s.
Energy consumption 300 en.
Recharge 40,2 s. -3,7 s. -3,7 s. -3,6 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800 67500 157500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions