Defence program 'Wave': Difference between revisions

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(Balance (1.6.3c))
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When the module is activated:
When the module is activated:
*The ship's speed increases by '''75'''% for '''30''' s. Over time the bonus decreases by '''1,5'''%/s.
*The ship's speed increases by '''75'''% for '''30''' s. Over time the bonus decreases by '''1,5'''%/s.
*The ship receives additional '''250''' resistance pts. to all damage for '''19''' s., but can't shoot for '''7''' s. Resistance drops over time.
*The ship receives additional '''250''' resistance pts. to all damage for '''30''' s., but can't shoot for '''7''' s. Resistance drops over time.


When the ship receives '''1500''' dmg. (not counting resistances) while the module is active:
When the ship receives '''1500''' dmg. (not counting resistances) while the module is active:

Revision as of 13:55, 20 September 2019

Defence program 'Wave'
Defence program 'Wave'

Type: Special module

For ship: Boremys

Manufacturing: 120 special module components


Description

When the module is activated:

  • The ship's speed increases by 75% for 30 s. Over time the bonus decreases by 1,5%/s.
  • The ship receives additional 250 resistance pts. to all damage for 30 s., but can't shoot for 7 s. Resistance drops over time.

When the ship receives 1500 dmg. (not counting resistances) while the module is active:

  • Launches a 200 m. shockwave at the crosshairs. Deals 22100 EM DPS.
  • The wave's damage decreases by 400 dmg./s., but the size increases by 200 m./s. The wave persists for 6,5 s.

Characteristics

  • Firing range (max.): 3000 m.
  • Shockwave speed: 1500 m./s.
  • Energy consumption: 200 en.
  • Recharge: 20 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions