Raptor-M-2: Difference between revisions
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|synLevel_syn6 = 6 | |synLevel_syn6 = 6 | ||
|max_speed_syn6 = | |max_speed_syn6 = 288 | ||
|max_speed_boost_syn6 = | |max_speed_boost_syn6 = 346 | ||
|acceleration_syn6 = 58 | |acceleration_syn6 = 58 | ||
|acceleration_boost_syn6 = 116 | |acceleration_boost_syn6 = 116 |
Revision as of 12:51, 22 September 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 19939 |
Hull | 9564 |
Shield | 9564 |
Energy | 825 |
Speed | 288 |
Available from the beginning:
Main weapon damage increased by 10%.
Maximum speed increased by 10%.
Energy consumption of "Engineering modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull |
Special module |
Buying price | 850 |
* All specifications are shown for the ship with the maximum level of experience (6) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 3
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
The representative of the "Elite" Federation of the last century. All major traders and dealers had such a ship due to its impressive running ability and beautifully furnished cabin. Over time, the "Raptor-M-2" was ousted from the market by cheaper and more spacious models of ships.
Available equipment
Active Multipurpose Modules
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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