Raptor-M-2

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Raptor-M-2
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 19939
Hull 9564
Shield 9564
Energy 825
Speed 288

Available from the beginning:
Main weapon damage increased by 10%.
Maximum speed increased by 10%.
Energy consumption of "Engineering modules" reduced by 20%.


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price 850



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 3

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The representative of the "Elite" Federation of the last century. All major traders and dealers had such a ship due to its impressive running ability and beautifully furnished cabin. Over time, the "Raptor-M-2" was ousted from the market by cheaper and more spacious models of ships.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 825 169 192 9564 9564 115 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 288 346 58 61 30 36



Ships
Interceptors Fighters Frigates Destroyers