From Star Conflict Wiki
Jump to: navigation, search
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 19939
Hull 9564
Shield 9564
Energy 825
Speed 313

Available from the beginning:
Main weapon damage increased by 10%.
Maximum speed increased by 10%.
Energy consumption of "Engineering modules" reduced by 20%.

Equipment upon purchase
Beam Cannon 5 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Mass Shield Generator.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png
Ship modifiers
Engine EngineGenerator Icon.png CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png

Special module Engineering combat drones.png

Buying price 850 GS.png

* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Class: Frigate
Role: Engineering
Rank: 3


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The representative of the "Elite" Federation of the last century. All major traders and dealers had such a ship due to its impressive running ability and beautifully furnished cabin. Over time, the "Raptor-M-2" was ousted from the market by cheaper and more spacious models of ships.

Available equipment

Beam Cannon 5 Positron Cannon 7 Multiphase laser.jpg

SpaceMissile Cruise Icon.png Крылатая ракета Gold.png

Active Role Modules
Mass Shield Generator.png Commitment.jpg 'Protector' torpedo.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 825 169 192 9564 9564 85 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 313 375 58 61 30 36

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers