Weapon System Inhibitor: Difference between revisions

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(Balance 1.8.1)
(Balance 1.10.6a)
 
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|colspan="4"| 5 s.
|colspan="4"| 10 s.
|colspan="4"| 5 s.
|colspan="4"| 10 s.
|colspan="4"| 5 s.
|colspan="4"| 10 s.
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|Energy consumption
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|colspan="4"| 20,3 s.
|colspan="4"| 20.3 s.
|colspan="4"| 19,5 s.
|colspan="4"| 19.5 s.
|colspan="4"| 18,8 s.
|colspan="4"| 18.8 s.
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|Cost
|Cost

Latest revision as of 08:57, 27 May 2022

Weapon System Inhibitor
Weapon System Inhibitor

Type: Active combat module.

Group: ECM modules.

For ranks: 7-9, 9-13, 12-17.

For ship type:

Description

Temorarily reduces enemy weapon damage.
Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.

Characteristics

Parameters Weapon System Inhibitor 9 Weapon System Inhibitor 13 Weapon System Inhibitor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Enemy weapon suppression 30 % +10 % +5 % +5 % 30 % +10 % +5 % +5 % 30 % +10 % +5 % +5 %
Active range 4200 m. 4300 m. 4500 m.
Active time 10 s. 10 s. 10 s.
Energy consumption 155 en. 190 en. 225 en.
Recharge 20.3 s. 19.5 s. 18.8 s.
Cost 46500 69800 139600 325700 101500 152300 304600 710600 338400 507600 1015200 2368800


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions