Vacuum resonance laser: Difference between revisions
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(Balance 1.12.7a) |
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==Description== | ==Description== | ||
:Upon holding the beam on the target for more than '''0.5''' s. | :Upon holding the beam on the target for more than '''0.5''' s. all other enemies in a '''700''' m. radius receive additional damage for '''5''' s. | ||
==Characteristics== | ==Characteristics== | ||
Line 30: | Line 30: | ||
|-align="center" | |-align="center" | ||
|DPS (thermal) | |DPS (thermal) | ||
| | | 620 dmg./s. | ||
| + | | +46 dmg./s. | ||
| + | | +48 dmg./s. | ||
| + | | +30 dmg./s. | ||
| + | | +17 dmg./s. | ||
|-align="center" | |-align="center" | ||
|Damage (thermal) | |Damage (thermal) | ||
| | | 531 dmg. | ||
| + | | +40 dmg. | ||
| + | | +41 dmg. | ||
| + | | +26 dmg. | ||
| + | | +14 dmg. | ||
|-align="center" | |-align="center" | ||
|Additional DPS (thermal) | |Additional DPS (thermal) | ||
Line 54: | Line 54: | ||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
|colspan="5"| | |colspan="5"| 15% | ||
|-align="center" | |-align="center" | ||
|Critical damage bonus | |Critical damage bonus |
Latest revision as of 20:47, 2 July 2024
Type: Beam weapon.
For ship: Vigilant
For ranks: 12-17.
Munitions:
Description
- Upon holding the beam on the target for more than 0.5 s. all other enemies in a 700 m. radius receive additional damage for 5 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Vacuum resonance laser 17 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (thermal) | 620 dmg./s. | +46 dmg./s. | +48 dmg./s. | +30 dmg./s. | +17 dmg./s. |
Damage (thermal) | 531 dmg. | +40 dmg. | +41 dmg. | +26 dmg. | +14 dmg. |
Additional DPS (thermal) | 907 dmg./s. | +31 dmg./s. | +42 dmg./s. | +21 dmg./s. | +21 dmg./s. |
Rate of fire | 70 rounds/min | ||||
Critical chance | 15% | ||||
Critical damage bonus | 50% | ||||
Firing range (max.) | 4000 m. | ||||
Overheating/cooling | 9/1.5 s. | ||||
Cost | Manufacturing | 1260000 | 2520000 | 5880000 | Manufacturing |