Autonomous battle station: Difference between revisions

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(Balance 1.9.3)
(Balance 1.12.7a)
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:The station can be destroyed by holding the special module button.
:The station can be destroyed by holding the special module button.
:Station equipment:
:Station equipment:
[[File:Autonomous battle station (equip).jpg|600px]]
:'''Basic equipment'''
:*Kinetic weapon: deals '''1000''' damage, rate of fire '''60''' rounds/min, range '''2500''' m., projectile speed '''6900''' m/s. Once the weapon from stage 1 is installed, it is not disabled.
:'''Level 1. Missile weapons'''
:Installation of any option activates the missile turrets of the station.
:*Option 1: Thermal missile: deals '''2000''' damage, rate of fire '''20''' rounds/min, range '''3000''' m., projectile speed '''2000''' m/s.
:*Option 2: EM missile: deals '''1400''' damage, rate of fire '''20''' rounds/min, range '''3500''' m., projectile speed '''2000''' m/s.
:'''Level 2. Ally support'''
:*Option 1: Once in '''25''' sec. the station produces nanodrones. When activated, they restore '''7200 - 22400''' hull pts. They can be activated by allies and the station's host. The more drones there are, the more hull is recovered.
:*Option 2. Once in '''25''' sec. the station releases combat drones: '''1333''' thermal damage/sec, '''8000''' hull strength. When near the station, allies can intercept drone control by pressing the interaction button. Maximum number of simultaneously existing drones: '''3'''. Each drone exists for '''90''' sec, the timer is reset when picked up.
:*Option 3. Once in '''25''' sec. the station produces supply drones: '''1000''' thermal damage/sec, '''6000''' hull strength. The drone automatically launches when an ally is damaged (has less than '''50'''% durability). It recovers '''9600''' hull pts. of the most damaged ally in the '''3500''' m. range, then goes into protection mode. Maximum number of existing drones: '''3'''.


==Characteristics==
==Characteristics==

Revision as of 21:31, 2 July 2024

Autonomous battle station
Autonomous battle station

Type: Special module

For ship: Hammerhead



Description

Sets up an autonomous battle station with upgradable levels.
The upgrade option can be selected by pressing the activation key again during the upgrade process.
Away from the owner the station is passive and persists for 360 s.
The owner can spend energy to repair the station.
The station can be destroyed by holding the special module button.
Station equipment:
Basic equipment
  • Kinetic weapon: deals 1000 damage, rate of fire 60 rounds/min, range 2500 m., projectile speed 6900 m/s. Once the weapon from stage 1 is installed, it is not disabled.
Level 1. Missile weapons
Installation of any option activates the missile turrets of the station.
  • Option 1: Thermal missile: deals 2000 damage, rate of fire 20 rounds/min, range 3000 m., projectile speed 2000 m/s.
  • Option 2: EM missile: deals 1400 damage, rate of fire 20 rounds/min, range 3500 m., projectile speed 2000 m/s.
Level 2. Ally support
  • Option 1: Once in 25 sec. the station produces nanodrones. When activated, they restore 7200 - 22400 hull pts. They can be activated by allies and the station's host. The more drones there are, the more hull is recovered.
  • Option 2. Once in 25 sec. the station releases combat drones: 1333 thermal damage/sec, 8000 hull strength. When near the station, allies can intercept drone control by pressing the interaction button. Maximum number of simultaneously existing drones: 3. Each drone exists for 90 sec, the timer is reset when picked up.
  • Option 3. Once in 25 sec. the station produces supply drones: 1000 thermal damage/sec, 6000 hull strength. The drone automatically launches when an ally is damaged (has less than 50% durability). It recovers 9600 hull pts. of the most damaged ally in the 3500 m. range, then goes into protection mode. Maximum number of existing drones: 3.

Characteristics

  • Station durability: 20000 - 40000 pts.
  • Energy for station repairs: 130 en./s.
  • Station repair speed: 160 - 250 pts./s.
  • Max. distance to owner: 2000 m.
  • Recharge: 35 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions