Universal repair module: Difference between revisions

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(Created page with "__NOTOC__ Universal repair module|100px|left '''Type:''' Active combat module. '''Group:''' Guard modules. '''For ranks:''' 13-17. '''For ship:''' Shrike {{Guard}} ==Description== :Restores shield and hull of the player's ship over '''10''' sec. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="20%"|Parameters !colspan="4" |Universal repair module 17 |-align="center" |{{Mk.1}} |{{M...")
 
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|-align="center"
|-align="center"
|Cost
|Cost
| {{DLC}} [[Shrike]] or <br>in 'Unknown horizons' event stages
| [[Workshop#Guard|Manufacturing]]
| 1228500{{CR}}
| 1228500{{CR}}
| 2457000{{CR}}
| 2457000{{CR}}

Latest revision as of 13:17, 13 September 2024

Universal repair module
Universal repair module

Type: Active combat module.

Group: Guard modules.

For ranks: 13-17.

For ship: Shrike

Description

Restores shield and hull of the player's ship over 10 sec.

Characteristics

Parameters Universal repair module 17
Mk.1 Mk.2 Mk.3 Mk.4
Shield and hull regeneration 11550 pts. +550 pts. +550 pts. +550 pts.
Energy consumption per sec. 410 en./s. -10 en./s. -10 en./s. -10 en./s.
Recharge 50 s. -3 s. -4 s. -3 s.
Cost Manufacturing 1228500 2457000 5733000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions