Hydra: Difference between revisions
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|crit_chance_add = 5% | |crit_chance_add = 5% | ||
|crit_chance_add_synLvl = 2 | |crit_chance_add_synLvl = 2 | ||
|module_logistic_cooldown_mul = | |module_logistic_cooldown_mul = 20% | ||
|module_logistic_cooldown_mul_synLvl = 4 | |module_logistic_cooldown_mul_synLvl = 4 | ||
}} | }} |
Revision as of 03:03, 25 September 2016
Survivability* | 16598 |
Hull | 10692 |
Shield | 4868 |
Energy | 798 |
Speed | 175 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
"Long Range modules" cooldown time reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine |
|
Hull | |
CPU |
Special module |
Buying price | 950000 |
Selling price | 237500 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 6
Description
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Available equipment
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
CPU
[[[File:Reloading calibration.jpg |link=Reloading calibration|70px]]
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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