Breach Laser
Type: Beam weapon.
For ship type: (Breach Laser 12), Blood Tormentor (Breach Laser 17)
For ranks: 8-12, 13-17
Munitions:
Description
- The target's module and missile cooldowns increase by 14-70% depending on effect duration.
- Effect lasts for 5 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Breach Laser 12 | Breach Laser 17 | |||||||
---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (thermal) | 619 dmg./s. | +24 dmg./s. | +22 dmg./s. | +19 dmg./s. | +16 dmg./s. | 619 dmg./s. | +24 dmg./s. | +22 dmg./s. | +19 dmg./s. |
Damage (thermal) | 464 dmg. | +18 dmg. | +17 dmg. | +14 dmg. | +12 dmg. | 464 dmg. | +18 dmg. | +17 dmg. | +14 dmg. |
Rate of fire | 80 rounds/min | 80 rounds/min | |||||||
Critical chance | 7% | 7% | |||||||
Critical damage bonus | 50% | 50% | |||||||
Firing range (max.) | 2800 m. | 2800 m. | |||||||
Overheating/cooling | 11/2.5 s. | 11/2.5 s. | |||||||
Cost | Can be picked up from destroyed enemies in the zone Ice Belt | 225000 | 450000 | 1050000 | Manufacturing | Manufacturing | 225000 | 450000 | 1050000 or Blood Tormentor |
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