Breach Laser

Type: Beam weapon.
For ranks: 8-12.
Munitions:
Description
- The target's module and missile cooldowns increase by 14-70% depending on effect duration.
- Effect lasts for 5 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
| Parameters | Breach Laser 12 | ||||
|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
| DPS (thermal) | 619 dmg./s. | +24 dmg./s. | +22 dmg./s. | +19 dmg./s. | +16 dmg./s. |
| Damage (thermal) | 464 dmg. | +18 dmg. | +17 dmg. | +14 dmg. | +12 dmg. |
| Rate of fire | 80 rounds/min | ||||
| Critical chance | 7% | ||||
| Critical damage bonus | 50% | ||||
| Firing range (max.) | 2800 m. | ||||
| Overheating/cooling | 11/2,5 s. | ||||
| Cost | Can be picked up from destroyed enemies in the zone Ice Belt | 225000 |
450000 |
1050000 |
Manufacturing |
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