Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.
Modifiers are divided into 5 types:
- Engine
- Capacitor
- Shield
- Hull
- Computer
Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.
Common modifiers are available for installation on all ships of a suitable role (exception - common engine modifiers are not available to the ships of the "Ellydium"). Brief information about some common modifiers you can read here:
Engine
| Name
|
Icon
|
Description
|
Ranks
|
| Collision Compensator
|
|
Reduces collision damage and increases rotation and maneuvering speed.
|
1+
|
| Inertial Stabilizer
|
|
Increases strafe speed and acceleration.
|
11+
|
| Vernier Engines
|
|
Increases rotation speed.
|
7+
|
| Catalyst Injector
|
|
Increases speed.
|
5+
|
| Tetroxide Injector
|
|
Increases acceleration and strafe acceleration, reduces afterburner energy cost.
|
8+
|
| Auxiliary Generator
|
|
Increases speed at the cost of increased afterburner energy use.
|
3+
|
Capacitor
| Name
|
Description
|
Tiers
|
| Iridium Heatsink
|
Increases weapon rate of fire
|
3+
|
| Emergency Barrier
|
Grants you invulnerability when you reach 15% hull strength. Has a cooldown.
|
2+
|
| Acceleration Coils
|
Increases projectile speed. Frigates only.
|
2+
|
| Leak Stabilizer
|
Increases capacitor volume
|
1+
|
| Voltage Regulator
|
Increases capacitor recharge
|
1+
|
| Pulse Discharger
|
Increases main weapon damage at the cost of capacitor recharge
|
2+
|
| Multiphase Generator
|
Increases capacitor volume and recharge
|
4+
|
| Capacitor Power Relay
|
Increases shield recharge at the cost of capacitor recharge
|
4+
|
| Power Unit Conduit
|
Increases speed at the cost of capacitor volume
|
3+
|
Shield
| Name
|
Description
|
Tiers
|
| Energy Recuperation System
|
Converts some damage taken in to energy. Fighters only.
|
3+
|
| Thermal Modulator
|
Increases shield thermal resistance
|
2+
|
| EM Diffuser
|
Increases shield EM resistance
|
2+
|
| Variative Shield Projector
|
Increases shield kinetic resistance
|
2+
|
| Auxiliary Shield Projector
|
Increases shield strength
|
1+
|
| Asynchronous Shield Projector
|
Increases shield recharge
|
1+
|
| Shield Projection splitter
|
Greatly increases shield strength at the cost of acceleration
|
2+
|
| Adaptive Shield
|
Increases shield and hull reisstances while the ship is flying at maximum speed
|
3+
|
| Compact Shield Generator
|
Increases capacitor volume at the cost of shield strength
|
3+
|
| Submatter Shield
|
Increases speed at the cost of shield resistances
|
4+
|
Hull
| Name
|
Description
|
Tiers
|
| Thermal Insulator
|
Increases hull thermal resistance
|
2+
|
| EM Insulation
|
Increases hull EM resistance
|
2+
|
| Reactive Armor
|
Increases hull kinetic resistance
|
2+
|
| Improved Missile Pylons
|
Improves missile reload time
|
3+
|
| Reinforced Beams
|
Increases hull strength
|
1+
|
| Armor-Plated Hull
|
Greatly increases hull strength at the cost of speed
|
2+
|
| Regenerative Coating
|
Slowly regenerates hull strength
|
3+
|
| Lightweight Hull
|
Increases speed at the cost of hull strength
|
4+
|
| Galvanized Armor
|
Increases hull resistances at the cost of rotation speed
|
3+
|
| Passive Armor
|
Increases energy regeneration rate at the cost of hull resistances
|
3+
|
CPU
| Name
|
Description
|
Tiers
|
| Electronic Guidance
|
Reduces main weapon spread
|
1+
|
| Horizon Module
|
Increases main weapon range
|
3+
|
| Proton Wall System
|
Reduces controlling effects' duration
|
2+
|
| Enhanced Scanner
|
Increases sensor range
|
1+
|
| Overclocked CPU
|
Reduces locking time
|
1+
|
| Target Tracking Coprocessor
|
Increases critical damage bonus
|
4+
|
| Infrared Scanner
|
Increases critical chance
|
3+
|
Modifiers being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for
, and on all premium ships of the same role of a suitable rank. About them you can read at forum, in patchnotes 1.5.0-1.5.0f and 1.5.2.
Unique modifiers can only be installed on the ship for which they were created.
Modifiers by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The color of the bar at the bottom of the modifier icon (in Atlas - the frame around the modifier and the number) indicates its level: from Mk.1 (white) to Mk.4 (purple). Yellow color means that the modifier is bought for
.
You can visit Russian Wiki for modifiers' characteristics.