Emergency jump

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Emergency jump

Type: Ship modifier.

Group: Engine modifiers.

For ranks: 5-9, 8-12, 11-17.

For ship: Tai'Kin Recon.png


If the hull durability is below 15%, the ship jumps forward.
The ship can't use modules for teleportation and boosted movement for 20 s.
You can place only one modifier.


Parameters Emergency jump 9 Emergency jump 12 Emergency jump 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Jump range 1000 m. +250 m. +150 m. +100 m. 1050 m. +250 m. +150 m. +100 m. 1100 m. +250 m. +150 m. +100 m.
Recharge 40 s. -3 s. -2 s. -3 s. 39 s. -3 s. -2 s. -3 s. 38 s. -3 s. -2 s. -3 s.
Cost Manufacturing 35600Currency credits.png 71300Currency credits.png 166300Currency credits.png Manufacturing 142500Currency credits.png 285000Currency credits.png 665000Currency credits.png Manufacturing 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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