General information
Faction: Jericho
Class: Frigate
Role: Long Range
Rank: 3
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 5.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
During the first war for the Bartle sector, Jericho sought to find an additional way to combat the emerging Empire’s scout ships and their advanced cloaking systems. Since all of Jericho’s low tonnage vessels lacked such a capability at the time, such a ship was sorely needed. However, due to the Empire’s counterattack, the project had to be suspended.
Research was resumed shortly after the meeting between the Emperor and Bartle, as even a ship without the strongest firepower in the galaxy could prove useful in a battle against the Precursor spies.
A unique missile system was developed specifically for the “Exorcist”. Within a short radius, it can disrupt the operation of cloaking systems of all known ships, as well as new developments in this area. In addition, the missile for this ship was supplemented with a non-standard system of maneuvering engines, significantly increasing its turning speed.
This frigate is mass-produced for the Raid fleet as a mainline AI-controlled combat drone, but a few families have decided to sell small exclusive batches to the UMC.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
|
|
Description
|
Energy consumption
|
Recharge
|
|
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing 1131 dmg./s. to all targets in a radius of 270 m. for a period of 8 s. and additionally 3393 dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.
|
150 en.
|
16 s.
|
|
|
|
Fires a guided missile that deals thermal damage upon explosion. Damage depends on the level of the main weapon installed on the ship. All ships within 3000 meters of the flying torpedo lose their invisibility.
|
60 en.
|
16 s.
|
|
|
|
|
|
|
|
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance
|
Hull resistance
|
| to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
| -5
|
25
|
-35
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
| Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
| capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
| 1
|
650
|
169
|
151
|
9630
|
15375
|
127
|
2000
|
2
|
| 2
|
780
|
169
|
151
|
10497
|
16759
|
127
|
2000
|
2
|
| 3
|
780
|
169
|
151
|
10882
|
17374
|
127
|
2200
|
2
|
| 4
|
800
|
169
|
156
|
10882
|
17374
|
127
|
2200
|
2
|
| 5
|
826
|
169
|
162
|
11171
|
17835
|
127
|
2400
|
2
|
| 6
|
845
|
169
|
166
|
11363
|
18143
|
127
|
2400
|
2
|
|
Ship's speed on different experience levels
| Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
| march, (m/s)
|
afterburner, (m/s)
|
|
|
Player Builds