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- |name = Repair rockets |image = Repair rockets.jpg ...791 bytes (104 words) - 15:56, 13 November 2023
- |name = Cluster rockets |image = Cluster rockets.jpg ...915 bytes (118 words) - 16:00, 13 November 2023
Page text matches
- |name = Repair rockets |image = Repair rockets.jpg ...791 bytes (104 words) - 15:56, 13 November 2023
- |name = Cluster rockets |image = Cluster rockets.jpg ...915 bytes (118 words) - 16:00, 13 November 2023
- ...selected ally at a distance of '''3000''' m. transparent for projectiles, rockets, laser beams and explosions while the module is active. ...1 KB (134 words) - 16:25, 27 April 2024
- [[File:Repair rockets.jpg|link=Repair rockets|50px]] [[File:Cluster rockets.jpg|link=Cluster rockets|50px]] ...5 KB (808 words) - 17:24, 13 February 2024
- ...scouts to heavy frigates and Destroyers, armed to the teeth with guns and rockets. Over time you can build your own fleet. ...2 KB (358 words) - 12:36, 26 September 2023
- *[[Repair rockets]] - 10 pcs. *[[Cluster rockets]] - 10 pcs. ...6 KB (939 words) - 13:16, 14 March 2024
- :*Bonuses for damage and reload speed of rockets ...5 KB (598 words) - 12:18, 26 September 2023
- All Missiles and Rockets do explosive type of damage. ...7 KB (1,130 words) - 12:50, 26 September 2023
- !align=center|Repair rockets |align=center|[[File:Repair rockets.jpg|link=Repair rockets|50px]] ...67 KB (9,289 words) - 13:16, 13 September 2024
- ...negative effects, but it cannot move, use active modules, fire and launch rockets for '''6''' seconds. Then invulnerability will remain for all damage (excep ...10 KB (1,492 words) - 14:01, 18 March 2022
- ...ability each second and makes a selected ally transparent for projectiles, rockets, laser beams and explosions while the module is active. ...22 KB (2,646 words) - 12:31, 30 April 2024
- *Launches rockets in a cone. Only one missile is aimed at each target ...32 KB (4,875 words) - 15:43, 14 March 2024