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Accumulates 5% free experience

The maximum experience level — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 369
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33.3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen

Equipment upon purchase
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png Shieldmod-y.png Shieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png

Special module Should be chosen

Cost of manufacturing 8990000 Currency credits.png
Cost of refitting 1000000 Currency credits.png

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 17


This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

A terrible tragedy befell the Great Jericho Family Liu in the early years of the Invasion. Monolith — the family ark city was infected with a terrible biomorph virus. The disease, which destroyed almost all of the Family, was called the Liu Virus, in tribute to the tragedy. Since then, Monolith remained a grim reminder of the horrors of the Invasion. The surviving members of the Family, without their home, became eternal exiles. The departed among the departed. Many of them were then given refuge by the UMC.

But after the disappearance of the greater part of Jericho, something clicked in the depths of the cursed ark. The ancient automatics came to life again, and soon new ships appeared. Zhen is the first of them. A masterpiece of an ancient master who perished in a tragedy. Guided by limited AI, these interceptors attack anyone who approaches them. Anyone but Liu's heirs. Many regarded it as a sign sent by Bartle. The family reunited. They find the ships wandering through space, clear them of the remnants of the virus and ship them to the UMC. The Liu remember that mercenaries are the only ones who did not turn away from them in the tragic hour.

Unique ship equipment



A course gun with kinetic damage. Shoots in short bursts.

Active module

Engine controller hack

The enemy's afterburners are forced on and its maneuverability is reduced by 90%.

Hull modifier

Emergency hack system

When ship durability is critical, it becomes invulnerable and prevents enemies from locking targets for for few seconds. You can place only one modifier.


Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Ecm mefg.png Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for 2 s. 54 en. 60 s.
Virus attack1.png After activation of the special module: first, the ship is invulnerable for all damage and negative effects, but it cannot move, use active modules, fire and launch rockets for 6 seconds. Then invulnerability will remain for all damage (except collisions) and negative effects for 2.5 s. At the same time for 10 s. any enemy within the radius of 2000 m. will not be able to use the main weapons for 6 s. if he tries to use his active modules. 90 en. 45 s.


You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Maximum speed increased by 10%.
4 lvl bonus.png
4 lvl bonus.png
8 lvl bonus.png Critical chance increased by 10%.
8 lvl bonus.png
8 lvl bonus.png

Available equipment

Plasma Gun 17 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 17 Phase Suppressor 17 Skrahgun.png Kinetic Supercharger 17 Geyser.jpg

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile EnergyNullifierField Icon.png Anchor mine.jpg

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Stasis Generator.png Weapon System Inhibitor.png System hack module.png Engine Controller Hack.jpg

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Emergency hack system.jpg Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 93 61 3345 6150 119 3000 1
2 315 93 61 3646 6704 119 3000 1
3 315 93 61 3780 6950 119 3300 1
4 324 93 63 3780 6950 119 3300 1
5 337 93 65 3880 7134 119 3600 1
6 347 93 67 3947 7257 119 3600 1
7 347 93 67 4014 7319 119 3900 1
8 347 93 67 4014 7319 119 4200 1
9 356 93 69 4047 7380 119 4200 1
10 369 93 71 4047 7442 119 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 375 450 182 114 102 78
5 375 450 182 114 102 78
6 377 453 186 114 102 78
7 379 455 191 114 102 78
8 382 458 196 114 102 78
9 384 461 201 114 102 78
10 384 461 201 114 102 78

Player Builds

Ship model

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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