Crusader: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Crusader |ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships....")
 
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|energy_max_mul = 20%
|energy_max_mul = 20%
|energy_max_mul_synLvl = 2
|energy_max_mul_synLvl = 2
|module_guard_energy_cost_mul = 25%
|module_guard_energy_cost_mul = 20%
|module_guard_energy_cost_mul_synLvl = 4
|module_guard_energy_cost_mul_synLvl = 4
|shield_resist_add = 10 dmg
|shield_resist_add = 10 dmg
|shield_resist_add_synLvl = 8
|shield_resist_add_synLvl = 8
}}
}}

Revision as of 03:22, 25 September 2016

Crusader
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 32323
Hull 14073
Shield 21762
Energy 1031
Speed 168

Available from the beginning:
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Energy consumption of "Guard modules" reduced by 20%.
Available at experience level 8:
Shield resistance to all types of damage increased by 10 dmg.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield

Special module File:Phaseshield.png


Buying price 2350000
Selling price 587500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 8

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Vulcan 9 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 775 201 150.2 11630 18135 100 2000 2
2 931 201 150.2 12677 19768 100 2000 2
3 931 201 150.2 13142 20493 100 2200 2
4 954 201 154.8 13142 20493 100 2200 2
5 985 201 160.8 13491 21037 100 2401 2
6 1008 201 165.3 13724 21400 100 2401 2
7 1008 201 165.3 13957 21581 100 2600 2
8 1008 201 165.3 13957 21581 100 2800 2
9 1031 201 169.8 14073 21762 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 162 195 55 62 30 36
2 162 195 55 62 30 36
3 163 196 57 62 30 36
4 163 196 57 62 30 36
5 163 196 57 62 30 36
6 164 197 58 62 30 36
7 166 199 60 62 30 36
8 167 200 61 62 30 36
9 168 201 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers