Crusader

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Crusader
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 37765
Hull 14072
Shield 21762
Energy 1031
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Energy consumption of "Guard modules" reduced by 20%.
Available at experience level 8:
Shield resistance to all damage increased by 10 pts.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 2000000
Selling price 500000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 8

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The commercial success of the frigate "Zealot" prompted the Bosco Family to make an effort to get its share of the pie. The bet was made on the manufacturability of the new ship. Having bought some patents of the Liu Family and enlisted the support of the Technologists, they created the frigate "Crusader", which was noticeably superior to its competitors in capabilities and with an affordable price.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Vulcan 9 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 775 201 150 11630 18135 148 2000 2
2 930 201 150 12677 19767 148 2000 2
3 930 201 150 13142 20493 148 2200 2
4 953 201 155 13142 20493 148 2200 2
5 984 201 161 13491 21037 148 2400 2
6 1007 201 165 13723 21399 148 2400 2
7 1007 201 165 13956 21581 148 2600 2
8 1007 201 165 13956 21581 148 2800 2
9 1031 201 170 14072 21762 148 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers