Crystal-infiltrator

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Crystal-infiltrator
Crystal-infiltrator

Type: Active module.

Group: Recon modules.

For ranks: 7-11, 10-14, 13-17.

For ship: Tai'Kin


Description

After activation the target can't become invisible. Effect is cancelled after hit.
Any damage to target from allies deals it additional damage.


Characteristics

Parameters Crystal-infiltrator 11 Crystal-infiltrator 14 Crystal-infiltrator 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Add. damage 20% +3% +2% +2% 23% +3% +2% +2% 26% +3% +2% +2%
Active range 1100 m. +100 m. +50 m. +50 m. 1200 m. +100 m. +50 m. +50 m. 1300 m. +100 m. +50 m. +50 m.
Active time 16 s. +2 s. +2 s. +2 s. 17 s. +2 s. +2 s. +2 s. 18 s. +2 s. +2 s. +2 s.
Host damage 50 dmg. 55 dmg. 60 dmg.
Energy consumption 48 en. 54 en. 61 en.
Recharge 22 s. -2 s. -2 s. -1 s. 21 s. -2 s. -2 s. -1 s. 20 s. -2 s. -2 s. -1 s.
Cost Manufacturing 94500 189000 441000 Manufacturing 256500 513000 1197000 Manufacturing 742500 1485000 3465000


Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions