Defence program 'Wave': Difference between revisions

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==Description==
==Description==
When the module is activated:
When the module is activated:
*The ship's speed increases by '''75'''% for '''15''' s. Over time the bonus decreases by '''1,5'''%/s.
*The ship's speed increases by '''75'''% for '''15''' s. Over time the bonus decreases by '''1,5'''%/s. The acceleration bonus is reset if the frigate receives damage, opens fire or activates modules.
*The ship receives additional '''250''' resistance pts. to all damage for '''20''' s., but can't shoot for '''7''' s. Resistance drops over time.
*The ship receives additional '''250''' resistance pts. to all damage for '''20''' s., but can't shoot for '''7''' s. Resistance drops over time.



Latest revision as of 11:10, 22 September 2020

Defence program 'Wave'
Defence program 'Wave'

Type: Special module

For ship: Boremys

Manufacturing: 120 special module components


Description

When the module is activated:

  • The ship's speed increases by 75% for 15 s. Over time the bonus decreases by 1,5%/s. The acceleration bonus is reset if the frigate receives damage, opens fire or activates modules.
  • The ship receives additional 250 resistance pts. to all damage for 20 s., but can't shoot for 7 s. Resistance drops over time.

When the ship receives 1500 dmg. (not counting resistances) while the module is active:

  • Launches a 200 m. shockwave at the crosshairs. Deals 22100 EM DPS.
  • The wave's damage decreases by 400 dmg./s., but the size increases by 200 m./s. The wave persists for 6,5 s.

Characteristics

  • Firing range (max.): 3000 m.
  • Shockwave speed: 1500 m./s.
  • Energy consumption: 200 en.
  • Recharge: 35 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions