Harpy: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
m (1 revision: Восстановление из бекапа при переезде)
No edit summary
Line 1: Line 1:
<!-- stats are out of date -->
{{Ship
{{Ship
|name=Harpy
<!-- Main block -->
|description='' It used to be the best ship of the Direktorium, but it has been removed from the regular Army. It is used in police and planetary defense as a support ship. ''
|ShipName = Harpy
 
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The Harpy is a Tier 1 frigate and is the first frigate available to the [[Empire]] faction. It is unlocked at Rank 3 and grants a +30% reward bonus.
|shipClass_text = Frigate
 
|shipClass_link = Frigate
|class=Frigates
|tier = 1
|role=Long Range
|rank = 3
|tech=1
|shipRole_text = Long Range
|faction=Empire
|shipRole_link = Long Range
|mod1=n
|shipRole_image = role_sniper.png
|mod2=n
|raceName = EMPIRE
|mod3=n
|race_link = EMPIRE
|missile1type=medium
|raceNameLink = EMPIRE
|missile1num=5
|raceImage = empire.png
|missile2type=none
|specialAbility_text = Disintegrator
|missile2num=-
|specialAbility_link = Disintegrator
|missile3type=none
|specialAbility_icon = disintegrator.png
|missile3num=-
|price = 180000
|hullmod=n
|currency = CR
|shieldmod=n
<!-- Image block -->
|capacitormod=n
|shipImage_Animation = R1LT1.gif
|compmod=n
|shipImage_FrontView = R1LT1_2.png
|enginemod=n
|shipImage_SideView = R1LT1_3.png
|active1=y
|shipImage_UpView = R1LT1_1.png
|active2=y
<!-- Module's slots -->
|active3=n
|module_active_count = 2
|active4=n
|module_engine_count = 0
|passive1=y
|module_hull_count = 1
|passive2=n
|module_shield_count = 0
|passive3=n
|module_capacitor_count = 0
|passive4=n
|module_cpu_count = 0
|features=
<!-- Stock fit -->
* Energy consumption of long range modules reduced by 20%
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
* Main weapon damage increased by 10%
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|shieldkinetic=30
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|shieldthermal=0
|stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|shieldem=-30
|stock_ACTIVE_01 = [[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]
|hullkinetic=10
|stock_ACTIVE_02 = [[File:AdaptiveArmorBoost_Icon.png|link=Nanocomposite Coating|50px]]
|hullthermal=40
<!-- Technical specifications block -->
|hullem=70
|module_active_count = 2
|energy=
|module_engine_count = 0
|energyregen=
|module_hull_count = 1
|hull=
|module_shield_count = 0
|shield=
|module_capacitor_count = 0
|shieldregen=
|module_cpu_count = 0
|lockrange=
<!-- Damage resist subblock -->
|lockspeed=
|hull_resist_thermal = 15
|forwardspeed=
|hull_resist_kinetic = <nowiki>-</nowiki>15
|reversespeed=
|hull_resist_emp = 45
|strafespeed=
|shield_resist_thermal = 0
|acceleration=
|shield_resist_kinetic = 30
|afterburnerspeed=
|shield_resist_emp = <nowiki>-</nowiki>30
|afterburnerenergyuse=
|hull_resist_thermal_calc = 15
|pitchspeed=
|hull_resist_kinetic_calc = -15
|rollspeed=
|hull_resist_emp_calc = 45
|maxsynergy=4
|shield_resist_thermal_calc = 0
|maxenergy=
|shield_resist_kinetic_calc = 30
|maxenergyregen=
|shield_resist_emp_calc = -30
|maxhull=
<!-- Synergy = 1 -->
|maxshield=
|synLevel_syn1 = 1
|maxshieldregen=
|max_speed_syn1 = 170
|maxlockrange=
|max_speed_boost_syn1 = 204
|maxforwardspeed=
|acceleration_syn1 = 55
|maxreversespeed=
|acceleration_boost_syn1 = 110
|maxstrafespeed=
|boost_energy_cost_syn1 = 169
|maxacceleration=
|boost_energy_min_syn1 = 130
|maxafterburnerspeed=
|strafe_speed_x_syn1 = 62
|maxafterburnerenergyuse=
|strafe_speed_y_syn1 = 62
|maxpitchspeed=
|rot_speed_x_syn1 = 30
|maxrollspeed=
|rot_speed_y_syn1 = 30
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 650
|energy_regen_syn1 = 151.2
|hull_max_syn1 = 7935
|shield_max_syn1 = 3560
|shield_regen_syn1 = 86
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 170
|max_speed_boost_syn2 = 204
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|boost_energy_cost_syn2 = 169
|boost_energy_min_syn2 = 130
|strafe_speed_x_syn2 = 62
|strafe_speed_y_syn2 = 62
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 650
|energy_regen_syn2 = 151.2
|hull_max_syn2 = 8650
|shield_max_syn2 = 3881
|shield_regen_syn2 = 86
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 171
|max_speed_boost_syn3 = 205
|acceleration_syn3 = 57
|acceleration_boost_syn3 = 113
|boost_energy_cost_syn3 = 169
|boost_energy_min_syn3 = 130
|strafe_speed_x_syn3 = 62
|strafe_speed_y_syn3 = 62
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 650
|energy_regen_syn3 = 151.2
|hull_max_syn3 = 8967
|shield_max_syn3 = 4023
|shield_regen_syn3 = 86
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 171
|max_speed_boost_syn4 = 205
|acceleration_syn4 = 57
|acceleration_boost_syn4 = 113
|boost_energy_cost_syn4 = 169
|boost_energy_min_syn4 = 130
|strafe_speed_x_syn4 = 62
|strafe_speed_y_syn4 = 62
|rot_speed_x_syn4 = 30
|rot_speed_y_syn4 = 30
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 670
|energy_regen_syn4 = 155.7
|hull_max_syn4 = 8967
|shield_max_syn4 = 4023
|shield_regen_syn4 = 86
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 171
|max_speed_boost_syn5 = 205
|acceleration_syn5 = 57
|acceleration_boost_syn5 = 113
|boost_energy_cost_syn5 = 169
|boost_energy_min_syn5 = 130
|strafe_speed_x_syn5 = 62
|strafe_speed_y_syn5 = 62
|rot_speed_x_syn5 = 30
|rot_speed_y_syn5 = 30
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 696
|energy_regen_syn5 = 161.8
|hull_max_syn5 = 9205
|shield_max_syn5 = 4130
|shield_regen_syn5 = 86
|vision_radius_syn5 = 2401
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 172
|max_speed_boost_syn6 = 207
|acceleration_syn6 = 58
|acceleration_boost_syn6 = 116
|boost_energy_cost_syn6 = 169
|boost_energy_min_syn6 = 130
|strafe_speed_x_syn6 = 62
|strafe_speed_y_syn6 = 62
|rot_speed_x_syn6 = 30
|rot_speed_y_syn6 = 30
|rot_speed_z_syn6 = 36
|energy_max_syn6 = 715
|energy_regen_syn6 = 166.3
|hull_max_syn6 = 9364
|shield_max_syn6 = 4201
|shield_regen_syn6 = 86
|vision_radius_syn6 = 2401
|lock_time_syn6 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 5%
|crit_chance_add_synLvl = 2
|module_logistic_energy_cost_mul = 25%
|module_logistic_energy_cost_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 04:26, 24 August 2016

Harpy
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 14475
Hull 9364
Shield 4201
Energy 715
Speed 172

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Hull

Special module


Buying price 180000
Selling price 45000



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 3

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 650 169 151.2 7935 3560 86 2000 2
2 650 169 151.2 8650 3881 86 2000 2
3 650 169 151.2 8967 4023 86 2200 2
4 670 169 155.7 8967 4023 86 2200 2
5 696 169 161.8 9205 4130 86 2401 2
6 715 169 166.3 9364 4201 86 2401 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36



Ships
Interceptors Fighters Frigates Destroyers