Kinetic wave: Difference between revisions

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'''For ship type:''' [[Wolf-M]] and premium ships of the role {{Gunship}}
'''For ship type:''' [[Wolf-M]] and premium ships of the role {{Gunship}}


==Description==
==Description==
:Warp-jumps forward.
:Warp-jumps forward. Preparation takes '''1.5''' s.
:The mechanics of the warp jump are described [[Microwarp engine|here]].
:All enemies in '''1500''' m. range from the end point temporarily lose control.
:All enemies in '''1500''' m. range from the end point temporarily lose control.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 51 s.
| 58 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 19:49, 13 April 2023

Kinetic wave
Kinetic wave

Type: Active module.

Group: Gunship modules.

For ranks: 7-9.

For ship type: Wolf-M and premium ships of the role

Description

Warp-jumps forward. Preparation takes 1.5 s.
The mechanics of the warp jump are described here.
All enemies in 1500 m. range from the end point temporarily lose control.

Characteristics

Parameters Kinetic wave 9
Mk.1 Mk.2 Mk.3 Mk.4
Active time (debuff) 0,7 s. +0,3 s. +0,3 s. +0,2 s.
Energy consumption 200 en.
Recharge 58 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 94500 189000 441000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions