Phase demodulator: Difference between revisions

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==Description==
==Description==
:All enemies in '''2000''' m. range are forced to lock the ship as their target for '''10''' s.
:All enemies in '''3000''' m. range are forced to lock the ship as their target for '''10''' s.
:At the same time the ship receives additional shield, which regenerates by '''1162''' pts. for each enemy in active range for '''7''' s, but not more than for '''4648''' pts.  
:At the same time the ship receives additional shield.
:Regenerates '''1162''' pts. of main shield for each enemy in active range for '''7''' s., but not more than for '''4648''' pts.  


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Control Post]]
| Can be picked up from destroyed enemies in the zone [[Control Post]]
|135000{{CR}}
| 135000{{CR}}
|270000{{CR}}
| 270000{{CR}}
|630000{{CR}}
| 630000{{CR}}
|-
|-
|}
|}

Latest revision as of 22:09, 29 January 2024

Phase demodulator
Phase demodulator

Type: Active module.

Group: Guard modules.

For ranks: 8-12.

For ship: Endeavour

Description

All enemies in 3000 m. range are forced to lock the ship as their target for 10 s.
At the same time the ship receives additional shield.
Regenerates 1162 pts. of main shield for each enemy in active range for 7 s., but not more than for 4648 pts.

Characteristics

Parameters Phase demodulator 12
Mk.1 Mk.2 Mk.3 Mk.4
Shield charge 12690 pts. +992 pts. +1233 pts. +832 pts.
Energy consumption 245 en.
Recharge 35 s. -2 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Control Post 135000 270000 630000

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions