Difference between revisions of "Razor"

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(Balance (1.7.4a))
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|specialAbility_icon = Tackler chamelion.png
|specialAbility_icon = Tackler chamelion.png
|price =  
|price =  
|currency = DLC
|currency = Unavail
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|shipImage_Animation = R2MT2S.gif
|shipImage_Animation = R2MT2S.gif

Revision as of 09:26, 25 August 2021

Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 15897
Hull 4008
Shield 8175
Energy 534
Speed 292

Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Rotation speed increased by 35%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 50%.

Equipment upon purchase
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
ShieldRestoreMedium Icon.png Engine Suppressor.png Sentry Drone module.png Target Painter.png
Ship modifiers
Engine CollisionComp Icon.png KatalizatorInjector Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png ShieldExtender Icon.png
Hull ArmorPlates Icon.png
CPU ProtonWall Icon.png TurboScanner Icon.png

Special module Tackler chamelion.png

Buying price Can not be purchased

* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 6


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The unique project of a fighter combining an unconventional propulsion system and a neural matrix on synapse conductors. Increased range of tackler modules allows you to engage in an effective fight at a distance not available to other tacklers of similar rank. Additional reserve of durability and agility also makes the ship a serious threat to enemy interceptors.

Available equipment

Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8 Thilith Beam gun.png

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Beam disintegrator.jpg Realignment.jpg Mine network.jpg Slowing projector.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png

Ship has no capacitor slots

AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png Procedure booster.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 534 106 138 4008 8175 118 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 292 350 100 88 97 89

Ship model

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