Regenerating Shield: Difference between revisions

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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|-align="center"
|Shield charge
| 7135 pts.
| +355 pts.
| +350 pts.
| +280 pts.
|-align="center"
|-align="center"
|Main shield regeneration
|Main shield regeneration
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| +260 pts.
| +260 pts.
| +180 pts.
| +180 pts.
|-align="center"
|Shield charge
|colspan="4"| 3570 pts.
|-align="center"
|-align="center"
|Active time
|Active time
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|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Naberia-392 complex]]
| Can be picked up from destroyed enemies in the zone [[Naberia-392 complex]]
|83200{{CR}}
| 982800{{CR}}
|166300{{CR}}
| 1965600{{CR}}
|388100{{CR}}
| 4586400{{CR}}
|-
|-
|}
|}

Latest revision as of 22:19, 29 January 2024

Regenerating Shield
Regenerating Shield

Type: Active combat module.

Group: Guard modules.

For ranks: 12-17.

For ship: Reaper

Description

Forms an auxiliary shield around the ship.
If not destroyed, upon powering down restores main shield for 3 s.

Characteristics

Parameters Regenerating Shield 17
Mk.1 Mk.2 Mk.3 Mk.4
Shield charge 7135 pts. +355 pts. +350 pts. +280 pts.
Main shield regeneration 4960 pts. +240 pts. +260 pts. +180 pts.
Active time 3 s.
Energy consumption 435 en.
Recharge 17 s. -0.5 s. -0.5 s. -0.5 s.
Cost Can be picked up from destroyed enemies in the zone Naberia-392 complex 982800 1965600 4586400

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions