Difference between revisions of "System Hack"

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(Balance 1.10.6a)
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|colspan="4"| 63 s.
|colspan="4"| 47 s.
|colspan="4"| 60 s.
|colspan="4"| 45 s.

Latest revision as of 09:29, 27 May 2022

System Hack

Type: Active combat module.

Group: ECM modules.

For ranks: 8-12, 11-17.

For ship type: ECM.png


Temporarily grants control of all stationary objects and drones to the pilot.
Doesn't have effect on generators in the Alien Destroyer specoperation.


Parameters System Hack 12 System Hack 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active range 800 m. +200 m. +250 m. +250 m. 800 m. +200 m. +250 m. +250 m.
Active time 15 s. +5 s. +5 s. +2 s. 15 s. +5 s. +5 s. +2 s.
Energy consumption 183 en. 204 en.
Recharge 47 s. 45 s.
Cost 94500Currency credits.png 141800Currency credits.png 283500Currency credits.png 661500Currency credits.png 283500Currency credits.png 425300Currency credits.png 850500Currency credits.png 1984500Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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