Tai'Kin

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TaikinEvo.jpg

General information

Faction: Ellydium

Class: Interceptor

Role: Recon

Ranks: 5 - 15


Cabin of Tai'Kin
Tai'Kin(cabin).jpg
Progress tree of Tai'Kin
Tai'Kin(Progress tree).jpg

Development history

The new innovative ship, which Ellydium shipyards presented to all pilots of the fringe sectors, is the scout interceptor Tai'Kin. The ship includes all the latest scientific achievements of Ellydium laboratories, which have reached new heights in the development of Alien technology. The ship turned out incredibly fast and maneuverable.

The ship and its active modules' development was conducted by Dr. Matthew Gilmore, head of the mysterious andhighly guarded ‘Science Complex #2’ of the Ellydium Theta station. And it was supervised by Conrad Dimeni himself. Tai'Kin became the first ship that could fully use the unimaginable properties of singlet bosons for changing space-time.


Appearance of the ship with special module Warp-vortex
SM Warp-vortex.jpg

When using the special module, the ship teleports a certain distanceforward in a fraction of a second, which allows the pilot to quickly move around the battlefield and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus.

Appearance of the ship with special module Return crystal
SM Return crystal.jpg

A unique special module that allows the pilot to use unusual tactics in combat. A crystal acting as a warp-beacon is separated from the ship. When reactivated, the ship with the surrounding area of space and even with enemy ships that fall into this area, moves to the beacon. The beacon is vulnerable to ramming. Damage to the ship from the activation is restored.

Appearance of the ship with special module Jump crystals
SM Jump crystals.jpg

Uses energy of special crystals' collapse for teleportation. The pilot can make up to four quick jumps in a row. A cloud is left in the start zone every time, dealing damage. Such unexpected maneuvers allow you to quickly lose a stronger opponent in battle. Jumping crystals are restored after a short time.

Appearance of the ship with special module Quantum leap
SM Quantum leap.jpg

The special module changes the space-time continuum. When the module is activated, the ship returns to that position in the space where it was some time ago. At the same time the state of the ship is brought to the point of time, in which it returned. Effects applied after the return point are cancelled. If the return spot is occupied, the ship only has a couple of seconds to retreat or it's destroyed.

Appearance of the ship with special module Jump drive
SM Jump drive.jpg

The module is the quintessence of all the unique developments of ‘Ellydium’. When the module is activated, the ship jumps five kilometers forward. An active zone is left the ship's wake, dealing damage to enemies. The jump point produces a growing cloud, dealing damage to enemy ships.

Manufacturing

The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.

Credits Currency credits.png, Experience Experience, Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also, for special modules, you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.

To build Tai'Kin you need:

  • 1 Tai'Kin cabin
  • 100 Xenocrystals
  • Additionally 4'000'000 Currency credits.png on study of blueprint and 1'500'000 Currency credits.png on cabin production.

Nodes

  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
Ship rank changes.
Ship appearance changes.
Available modules, weapons and special modules change.
  • All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • All development nodes in the new ship tree can be divided into several classes:
‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives.
‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
  • The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
  • Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
  • The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

List of nodes

Show Spoiler Hide Spoiler

Active module slot, the third (75 points). The first two are given immediately

Active module slot, the fourth (100 points)


Engine socket, the second (55 points). The first is given immediately

Engine socket, the third (90 points)

Maximum speed and turn speed +12% (40 points)

Maximum speed and turn speeds +7.5% (30 points)

Turn rate and strafe speed +20% (75 points)

Turn rate and strafe speed +12% (45 points)

Afterburner speed and boost +18,8% (30 points)

-30% energy when accelerating (50 points)


Capacitor socket, the first (65 points)

Capacitor socket, the second (60 points)

Capacitor socket, the third (150 points)

Energy reserve and speed of its regeneration +20% (45 points)

Module cooldown time -10% (15 points)


Shield socket, the second (65 points). The first is given immediately

Shield socket, the third (125 points)

Maximum shield strength +1000 pts. (90 points)

Maximum shield strength +600 pts. (70 points)

Maximum shield strength +15% (50 points)

Maximum shield strength +10% (45 points)

Maximum shield strength +10% (45 points)


Hull socket, the second (90 points). The first is given immediately

Hull socket, the third (135 points)

Maximum hull strength +450 pts. (105 points)

Maximum hull strength +300 pts. (70 points)

Maximum hull strength +8% (55 points)

Maximum hull strength +6% (40 points)

Maximum hull strength +7% (45 points)


CPU socket, the first (60 points)

CPU socket, the second (70 points)

CPU socket, the third (135 points)

Beacon capture speed +15% (20 points)

Visibility range +50% (15 points)

Reduction of target lock time by 83% (10 points)

Damage by main weapons +8% (55 points)


Defence bonus. Hull resistance to thermal damage +45 pts. (5 points)

Defence bonus. Shield resistance to any damage +25 pts. (5 points)

Defence bonus. Maximum hull strength +35% (15 points)

Offence bonus. Weapon damage +10% (10 points)

Offence bonus. Special module cooldown time -20% (10 points)

Offence bonus. Damage to missiles and mines +40% (5 points)

Unique weapons

'T'Har'Ok' beamer

Two types of plasma charges: slow homing spheres with a single keypress and rapid projectiles when holding.

Available only for ‘Ellydium’ interceptor ‘Tai'Kin’.

'Tai'al' launcher

Fires two powerful homing missiles, but has a long cool down.

Available only for ‘Ellydium’ interceptor ‘Tai'Kin’.

Tai'thaq

Launches a colony of crystalline pseudo-organisms devouring ship hull for 4 s. Shields do not stop them.

For recons.

Missiles

Crystal mine

Places a mine with a wide radius, which also slows down active module recharge during explosion.

Available only for ‘Ellydium’ interceptor ‘Tai'Kin’.

Unique active modules

Missile reload

An extension of the missile compartment, allowing it to carry out an immediate and full reload.

This active module is only available to ‘Ellydium’ ships.

Inhibitor crystal

Launches a growing cloud slowing enemies down. If the cloud moves too far or at the press of a button the cloud explodes with maximum damage in its center. Damage depends on cloud size.

For recons.

Crystal-infiltrator

After activation the target can't become invisible. Any damage to target from allies deals additional damage.

An active module only available to ‘Ellydium’ interceptor ‘Tai'Kin’.

Satellite crystal

Originally attached to the ship and accelerates it. In active mode detaches and attacks the target, slowing it down.

An active module only available to ‘Ellydium’ interceptor ‘Tai'Kin’.

Harvest crystal

Places a locator, showing all enemy ships on the radar, including invisible ones. It charges the owner's shield using the enemy ships.

An active module only available to ‘Ellydium’ interceptor ‘Tai'Kin’.

Crystal-hologram

Creates the ship's hologram for a few seconds. The player's ship becomes invisible.

An active module only available to ‘Ellydium’ interceptor ‘Tai'Kin’.

Crystal destabilization

Upon activation periodically drops explosive crystals, producing a growing cloud dealing damage over time. The cloud dissipates after some time.

An active module only available to ‘Ellydium’ interceptor ‘Tai'Kin’.

Unique modifiers

Displacement sphere

Increases turning speed on afterburners.

An engine modifier, available only to ‘Ellydium’ ships.

Synthesis sphere

Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Antifriction sphere

Significantly increases ship acceleration on afterburners.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Teleportation sphere

When double-pressing up makes a leap along the ship's course.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Catalyst crystal

Increases maximum ship speed.

An engine modifier, available only to ‘Ellydium’ ships.

Speed balancer

If the ship is standing still, projectile speed increases.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Emergency jump

When at risk of destruction, the ship jumps forward.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ interceptor ‘Tai'Kin’.

Emergency capsule

An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.

A capacitor modifier, available only to ‘Ellydium’ ships.

Camouflage shield refractor

Provides invisibility from enemy radars if the ship does not fire, launch missiles or use active modules. Shield charge decreases each second. Camouflage is reset when objects are captured. Strafe and turn speed decrease by 25%.

A capacitor modifier, available only to ‘Ellydium’ interceptor ‘Tai'Kin’.

Static shield regenerator

If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.

You can mount only one modifier of this type.

A shield modifier, available only to ‘Ellydium’ ships.

Combat shield regenerator

If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.

A shield modifier, available only to ‘Ellydium’ ships.

Adaptive Membrane

When reaching a speed close to the maximum, hull resistance to all types of damage increases.

A hull modifier, available only to ‘Ellydium’ ships.

Emergency stasis system

Completely blocks collision damage, temporarily immobilizing the ship.

You can mount only one modifier of this type.

A hull modifier, available only to ‘Ellydium’ ships.

Virtual particle condenser

During warp-jumps hull absorbs virtual particles, repairing itself after each jump.

You can mount only one modifier of this type.

A hull modifier, available only to ‘Ellydium’ interceptor ‘Tai'Kin’.

Warp-targeting

Weapon damage temporarily increases after special module activation.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ interceptor ‘Tai'Kin’.

Predator's instinct

A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ ships.


Gallery

In DLC with this ship (not available now) was a decoration: “Night Stalker”.

Tai'Kin (decor).jpg


Ship model

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