Missile reload

From Star Conflict Wiki
Jump to: navigation, search
Missile reload

Type: Active module.

Group: Multipurpose modules.

For ranks: 5-7, 7-11, 10-14, 13-17.

For ship type: Ellydium Role scout.png Role recon.png ECM.png Role command.png Role attack.png Role tackler.png Role engineer.png Role guard.png Role sniper.png


Expansion of the missile bay that allows its instant and complete reload.


Parameters Missile reload 7 Missile reload 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Energy consumption 240 en. 270 en.
Recharge 120 s. -10 s. -10 s. -5 s. 118 s. -10 s. -5 s. -5 s.
Cost Manufacturing 17800Currency credits.png 35600Currency credits.png 83200Currency credits.png Manufacturing 81700Currency credits.png 163400Currency credits.png 381200Currency credits.png
Parameters Missile reload 14 Missile reload 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Energy consumption 305 en. 345 en.
Recharge 117 s. -10 s. -5 s. -5 s. 116 s. -10 s. -5 s. -5 s.
Cost Manufacturing 222800Currency credits.png 445500Currency credits.png 1039500Currency credits.png Manufacturing 594000Currency credits.png 1188000Currency credits.png 2772000Currency credits.png


Ellydium module1 (art).jpg

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu