Tiger-M15A3
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 10703 |
Hull | 4295 |
Shield | 4419 |
Energy | 550 |
Speed | 358 |
Available from the beginning:
Critical chance increased by 6%.
Afterburner energy draw reduced by 20%.
Energy consumption of "Tackler modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 850 |
* All specifications are shown for the ship with the maximum level of experience (6) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 3
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
The development of this ship was one of the most ambitious projects of Universal Space Venicles. The idea was to create an fighter with driving and combat qualities similar to the ship “Tiger”, but at the same time it is ten times cheaper. After many years of experimentation and failure, engineers managed to take the main body of the ship Lynx, and shove into it the cheaper and lighter insides of the Tiger. Of course, the "Tiger-M15A3" is much inferior to the classic "Tiger", but so far this ship is the only successful cheap copy of high-tech ships.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|