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Revision as of 18:05, 10 April 2020 by U38594143 (talk | contribs) (Balance (1.6.10))
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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 10703
Hull 4295
Shield 4419
Energy 550
Speed 358

Available from the beginning:
Critical chance increased by 6%.
Afterburner energy draw reduced by 20%.
Energy consumption of "Tackler modules" reduced by 20%.

Equipment upon purchase
Assault Railgun 5
Active modules
Ship modifiers

Special module

Buying price 850

* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Class: Fighter
Role: Tackler
Rank: 3


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The development of this ship was one of the most ambitious projects of Universal Space Venicles. The idea was to create an fighter with driving and combat qualities similar to the ship “Tiger”, but at the same time it is ten times cheaper. After many years of experimentation and failure, engineers managed to take the main body of the ship Lynx, and shove into it the cheaper and lighter insides of the Tiger. Of course, the "Tiger-M15A3" is much inferior to the classic "Tiger", but so far this ship is the only successful cheap copy of high-tech ships.

Available equipment

Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers

Ship has no capacitor slots




Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 550 94 128 4295 4419 100 3000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 358 430 95 88 72 66

Interceptors Fighters Frigates Destroyers