Difference between revisions of "Weapon System Inhibitor"

From Star Conflict Wiki
Jump to: navigation, search
(Balance 1.8.1)
(Balance 1.10.6a)
 
Line 54: Line 54:
 
|-align="center"
 
|-align="center"
 
|Active time
 
|Active time
|colspan="4"| 5 s.
+
|colspan="4"| 10 s.
|colspan="4"| 5 s.
+
|colspan="4"| 10 s.
|colspan="4"| 5 s.
+
|colspan="4"| 10 s.
 
|-align="center"
 
|-align="center"
 
|Energy consumption
 
|Energy consumption
Line 64: Line 64:
 
|-align="center"
 
|-align="center"
 
|Recharge
 
|Recharge
|colspan="4"| 20,3 s.
+
|colspan="4"| 20.3 s.
|colspan="4"| 19,5 s.
+
|colspan="4"| 19.5 s.
|colspan="4"| 18,8 s.
+
|colspan="4"| 18.8 s.
 
|-align="center"
 
|-align="center"
 
|Cost
 
|Cost

Latest revision as of 08:57, 27 May 2022

Weapon System Inhibitor

Type: Active combat module.

Group: ECM modules.

For ranks: 7-9, 9-13, 12-17.

For ship type: ECM.png

Description

Temorarily reduces enemy weapon damage.
Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.

Characteristics

Parameters Weapon System Inhibitor 9 Weapon System Inhibitor 13 Weapon System Inhibitor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Enemy weapon suppression 30 % +10 % +5 % +5 % 30 % +10 % +5 % +5 % 30 % +10 % +5 % +5 %
Active range 4200 m. 4300 m. 4500 m.
Active time 10 s. 10 s. 10 s.
Energy consumption 155 en. 190 en. 225 en.
Recharge 20.3 s. 19.5 s. 18.8 s.
Cost 46500Currency credits.png 69800Currency credits.png 139600Currency credits.png 325700Currency credits.png 101500Currency credits.png 152300Currency credits.png 304600Currency credits.png 710600Currency credits.png 338400Currency credits.png 507600Currency credits.png 1015200Currency credits.png 2368800Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu