Gargoyle

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Gargoyle
Gargoyle.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 18628
Hull 12354
Shield 5796
Energy 965
Speed 225

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6200000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Frigate
Role: Long Range
Rank: 11

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Long-range Empire frigate Gargoyle offers pilots additional options that make the ship a formidable opponent even for ships of higher ranks and enable you to adapt the vessel to conditions of skirmish, missions or open space. The unique special module ‘Synergetic disintegrator’ deals additional thermal damage to frigates and destroyers and the enemy's rate of fire on hits. ‘Boson Cannon’ deals damage to several enemy ships! Active module ‘Disintegrator modifier’ significantly increases the main weapon's rate of fire and it is perfectly complemented by the 'Dual-channel repeater' modifier, which increases the disintegrator charge speed and the main guns firing rate at the expense of killed enemies.

Manufacturing

Special module

You must select one of the following special modules. If the special module is one, you will not have to choose.

Description Energy consumption  Recharge
Lrfe desintegrator.png Sniper gun, each shot of which additionally deals thermal damage: 1250 pts. to frigates and 12930 pts. to destroyers. Damage depends on the level of the main weapon installed on the ship. 166 en. 3 s.
Synergetic disintegrator.png Sniper gun, each shot of which additionally deals thermal damage: 1250 pts. to frigates and 12930 pts. to destroyers. The damage of each next hit grows, if there were no misses and no more than 6 seconds passed between hits. Damage depends on the level of the main weapon installed on the ship. 180 en. 3 s.

Bonuses

You must select one bonus for each level. If the bonus is one, you do not have to choose.

4 lvl bonus.png Hull resistance to thermal damage increased by 30 pts.
4 lvl bonus.png Hull resistance to EM damage increased by 33 pts.
4 lvl bonus.png Hull resistance to kinetic damage increased by 27 pts.
8 lvl bonus.png Main weapon damage increased by 10%.
8 lvl bonus.png Critical chance increased by 10%.
8 lvl bonus.png Critical damage increased by 20%.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 Plasmagun Heavy Icon.png

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png
Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Disintegrator modifier.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 825 214 160 10210 4790 106 2000 2
2 825 214 160 11129 5221 106 2000 2
3 825 214 160 11537 5413 106 2200 2
4 850 214 165 11537 5413 106 2200 2
5 883 214 171 11844 5556 106 2400 2
6 908 214 176 12048 5652 106 2400 2
7 908 214 176 12252 5700 106 2600 2
8 908 214 176 12252 5700 106 2800 2
9 932 214 181 12354 5748 106 2800 2
10 965 214 187 12354 5796 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 218 262 55 61 30 36
2 218 262 55 61 30 36
3 220 264 56 61 30 36
4 220 264 56 61 30 36
5 220 264 56 61 30 36
6 221 265 58 61 30 36
7 222 267 59 61 30 36
8 224 269 61 61 30 36
9 225 270 62 61 30 36
10 225 270 62 61 30 36


Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers