Ghost

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Ghost
Ghost.png
Increased income, doesn't need repairs.

+2 cargo spaces.
Generates 20% free synergy.

Earns x2 synergy.

The maximum level of synergy — 8

Survivability* 11779
Hull 6829
Shield 4314
Energy 589
Speed 230


Available from the beginning:
Main weapon damage increased by 7%.
Main weapon damage increased by 8%.
Reloading rate of "Gunship modules" reduced by 20%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.png
Engine Empty mod.png
Capacitor Capacitormod-y.png
Shield Empty mod.png
Hull Hullmod-y.pngHullmod-y.png
CPU Empty mod.png

Buying price 80 Currency parts.png



* All specifications are shown for the ship with the maximum level of synergy (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5 (Tier: 2)

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Focusing laser gun.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Engine Overcharge.png Banshee system module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 589 128 125.5 6829 4314 105 3500 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
8 230 276 100 200 88 88 72 72 66

Gallery