Phoenix

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Phoenix
Phoenix.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 28362
Hull 16431
Shield 10402
Energy 876
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 8 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
AdaptiveArmorBoost Icon.png ShieldRestoreLarge Icon.png Autonomous Charging Station.png Static Barrier.png
Ship modifiers
Engine EngineGenerator Icon.png CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull PassiveArmor Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU RangeMasterUnit Icon.png WideScanner Icon.png ProtonWall Icon.png

Special module Engineering combat drones.png Engineering combat drones phoenix.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Pirate engineers did their best to create this ship. Initially, it had been a Styx, although it's hard to be sure. Phoenix was equipped with custom engines, improved power supply system and a stronger hull. The ship bridge was widened and equipped with a larger panoramic screen. This ship is not welcome in the Imperial areas, because these machines are used by pirate leaders leading the largest raids.

Unique ship equipment

Weapon

'Nailer' Gun

Rapid-fire weapon with high critical damage.

Active modules

Amplifying Shields

A temporary shield for the host ship or its allies. This shield can absorb significant incoming damage during the next 5 seconds. If not destroyed, upon powering down it temporarily increases critical hit chance.

Shield Sync

Links the host's ship to the selected ally. Because of this link, shield levels of both ships are equalized. The module allows to quickly restore and strengthen an ally's shields or cover yourself with your team's help.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Dagtnith gun.png Vulcan 9 'Eclipse' Launcher 12 Fuse Blaster.jpg Waz'Dum 8 Waz'Dum 12 Nailer gun.png EM Dissolvers.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Amplifying shields module.png Shield sync module.png Explosive restoration.jpg 'Twins' barrier.jpg 'Pendulum' module.jpg Energy-compensating projectile.jpg Med Evac.jpg Nano-devourers.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 876 201 170 16431 10402 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 231 277 62 61 30 36

Ship model

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